I love these, especially the tongue monster. Only critique I have is that they all look pretty monotone when it comes to color design. You should add more decals/patterns(mönster)/spots etc as well as more color variations on your creatures. Great work none the less, keep on posting!
Great work :) I like the more dirty and old hangar version. Makes it more interesting. It is really comming along very nicely :) Got few questions. How did you approach the cloth which is laying on the ground? Did you sculpt it ? Also did you use decals for the tracks on the floor ?
Looks really good as of now. The one thing I can point out though is that the tunnel as of now is a bit redundant. It is very obvious where the walls repeat. This should get better with the addition of decals but maybe adding things like broken parts of the ceiling in some areas could really add to the environment.
The new sky and saturation is very nice. I also dig the scale changes and parachute. It definitely gives a bit of a human element. It would be cool to see a bird decal up on the sky. Like, a flock of birds up above in the sky. It would bring some life and scale to things. Congrats, and good work!
Hello, almost finished texturing, still wip, i have to add some ( text/numbers/signs...decals to look more sci fi ) and to change some parts on the texture....the rubber is too dark, after this i`m going to import to unreal add glow and stuff. C&C are welcome. Thanks,
Yea, i got the hoodie and it has streaks in the PC logo. I'm assuming it should be a clean solid green. Gonna try and return. This is what my decal looked like on the back of my hoodie. I wrote teespring and asked for a replacement or refund. We'll see how this goes...hopefully they make it right.
Time for another Update :) *structurally improved *less yellow *new carpet and black wood decal still a little bit empty in the middle Anyways, does anyone know how to get better anti-alias? I looked for it in the Baseengine.ini But i can't find MaxMultisamples. Is there someone out there with anti-alias experience :)
Hi all, I have finally decided to post my middle east environment that I have been working on. I just wanted to post some pics to see what you think? Obviously the textures on the buildings are not finished, I want to add dirt/grime etc by using decals. Is this a good way to go? Uploaded with ImageShack.us Uploaded with…
I am working on a UDK scene inspired by Concept art from Last of Us. I still have quite a few things to do.* Rubble and trash * Decal Graffiti and Blood stains * Buildings for the background. * Particles for water spray. * Dying foliage * Re-baking normal maps from messed up Gamma correction. * Following suggestions. Thank…
Hey guys this is my first time posting on the crydev forums, So I was wondering if anyone knows if it possible to use the blend layer to have bricks show on a concrete mesh, kinda like in the picture . I thought about trying to do it with decals, but I dont know if I would be able to fake the depth better if I used a blend…