'mmmmm' such usefull feedback? I think the textures could be a bit darker so if u start lighting later on the scene won't feel too bright. Ur scene feels all very brown-tinted atm while the scene from the movie has more grey tints, it's just that the lights themselves are yellow/orangy. Interesting scene and ur start looks…
More images here: https://ad67.artstation.com/projects/N5d92P This is a scene I did in Unreal to study the chiaroscuro effect. The scene represents one of the masters of art - Rembrandt . The scene is lit with a full dynamic lighting setup and my workflow can be found…
I didn't made scenes for fun a while ago. I practiced in greek architecture sculpting and texturing and now I want to combine this in epic ancient temple scene. Right now I'm working on scene blockout, I'm not quite finished it yet. I'm not sure what will be at the walls on the sides, they feal quite boring and simple now.…
Hi hi! First time posting here! I'm looking for feedback on a current work-in-progress project, I'm trying to push this scene as far as I can. The goal is to create a piece that highlights particularly my lighting, environment, and audio skills as a generalist. I'm really focusing on trying to convey the atmosphere and…
So here ive rearranged the scene, added more stuff to the forground and midground, touched up that places where the textel density was weird. After reviewing my references all of them are daytime scenes so I wanted to keep my scene a daytime scene as well. I added the bg mountains and some little rocks on the walkway also.…
Hallway Scene Update: So made most of the materials I need for the scene and textured most of the stuff. Only need to texture a frame and the trash cash. I will probably add one more big frame in some walls with some propaganda on them just to break the scene a little bit more. Still, a lot more to do. Need to vertex paint…
I think a polish phase will help you more than doing a breakdown. Breakdowns are for juniors to show that they are familiar with the tools and procesess or for more experienced people, to show a different process from the ones that are established. And its clear that you are proficient with the tools and know the procesess…
Since last time I've spent a lot of time tweaking and re-tweaking the fog and added some ground fog for some added atmosphere. I had a big problem with not being able to get enough moonlight on the house whilst also getting enough moonlight on the rest of the scene. Someone I showed this to said I needed more light on the…
@blazed, AbKI - Thank you! @pixelpatron - Thank you so much for these tips! Your comment really helped with how I've been thinking about the current lighting setup. I followed what you suggested and set the lowest ambient light in the scene to a dark purple and changed the shadows to where they will mix to a very subtle…
@D-boy - No worries dude! I'm not the most knowledgeable on the subject, but Cryengine has some great solutions to indoor light. Bare in mind that I only have a working knowledge of this stuff, so I may be VERY wrong.. :P TECHNICAL STUFF THAT MAY BE WRONG - Firstly alot of the ambient lighting is done using "vis areas" a…