I didn't made scenes for fun a while ago. I practiced in greek architecture sculpting and texturing and now I want to combine this in epic ancient temple scene.
Right now I'm working on scene blockout, I'm not quite finished it yet. I'm not sure what will be at the walls on the sides, they feal quite boring and simple now.
Nice block in so far! The rails seem a little high on the stairs, but they do fit in wit hthe overall scale of the scene, so I'm a little torn about how I feel about them.
Blockout finished, moving on to breaking it up into modular chunks. The arc hemisphere was quite complicated to assemble, but I ended up with clean snapping modules. I assembled this arch in modo using some vertex snapping and angle rotations and exported them as instances in fbx file.
It's probably too early but I'll just mention it because it bothers me.. I think the capitals of your columns (the ones against the sky) need to be scaled down. They don't feel right at all.
The latest piece is coming along for sure! My only suggestion would be to keep an eye on how much damage you do because as you add more wear and tear to the model it will become easier to spot that its symmetrical!
And I might be nitpicking here, but it feels more like revival architecture (Rococo, Renaissance, Baroque, etc) than traditional architecture from antiquity, to my eye. Definitely doesn't read as an ancient temple at present.
Very God of War, nice progress! Great texturing, some of the light placement seems off, but the entire scene seems incomplete atm so uhhhh... keep going?
Lighting is a bit, too high contrast? Outside looks exposed for a bright afternoon, portions of the interior look like it's the middle of the (stylized) night. Otherwise excellent work.
I really enjoyed the sculpts and way you went about constructing the temple
In your recent pics of colouring and lighting its not so good tho imo :X Its borderline kitsch and shows no clear focus on where to look and time of day.
You have a very high contrast between light and shadow. From outside your temple looks like it is in early day time and really bright. Yet the inside has cold nighttime mood and very well lit giving the impression the temple is alive and still in use. Its light night and day battling out.
The temple textures look extremely grungy. The grunge thickness is way too strong, I would tone this down as hides away too much of the beauty in your sculpt.
The lighting is saturated and has mad contrast in too many places in one image making it unpleasant to look at. Give us a clear place to look at first and guide us from there
Personally I feel you should go for evening lighting, mainly cos i also like the fire lighting mood it gives to the temple and would have a nice warm touch!
I 'tried' XD doing a paint over of maybe what you should go for.
Reduce grunge. Only saturate the point of interest. Bring down contrast. Turquoise shadows look better than blue imo for this scene. No strong blacks and whites anywhere in the image, it gives the impression it is burnt so its unpleasant to the eyes. Subtle vignette. A nice evening sky maybe for the outside lighting? Remove the sunlight, its not that pleasant and creates ugly sharp shadows. Let the artificial lighting and sky create your mood . Perhaps also sculpt some better foliage? It looks very old gen and kinda kills the realism ^^;;
Sorry!! I don't want to sound harsh, its just I want to see you do this piece justice as the sculpting is gorgeous .
Replies
The rails seem a little high on the stairs, but they do fit in wit hthe overall scale of the scene, so I'm a little torn about how I feel about them.
Blockout finished, moving on to breaking it up into modular chunks. The arc hemisphere was quite complicated to assemble, but I ended up with clean snapping modules. I assembled this arch in modo using some vertex snapping and angle rotations and exported them as instances in fbx file.
Almost placed all modules.
Made little light pass (still rough though). Not sure what type of lighting I will choose for now.
Here's just a test of how I want to go with circular floor.
Also completed column base and foust, practiced in material definition and separation in sculpt and textures.
Now making wall module (still rough).
Here's actual screenshots from scene (fousts aren't textured yet).
I guess your lighting is temp.
I stay tune, it's coming nicely
I will optimize polys and then texturing finally.
Good Luck!
Thanks!
Marmoset shot.
In-engine shot.
And I might be nitpicking here, but it feels more like revival architecture (Rococo, Renaissance, Baroque, etc) than traditional architecture from antiquity, to my eye. Definitely doesn't read as an ancient temple at present.
Marmoset
In-engine wip shots:
I really enjoyed the sculpts and way you went about constructing the temple
In your recent pics of colouring and lighting its not so good tho imo :X Its borderline kitsch and shows no clear focus on where to look and time of day.
You have a very high contrast between light and shadow. From outside your temple looks like it is in early day time and really bright. Yet the inside has cold nighttime mood and very well lit giving the impression the temple is alive and still in use. Its light night and day battling out.
The temple textures look extremely grungy. The grunge thickness is way too strong, I would tone this down as hides away too much of the beauty in your sculpt.
The lighting is saturated and has mad contrast in too many places in one image making it unpleasant to look at. Give us a clear place to look at first and guide us from there
Personally I feel you should go for evening lighting, mainly cos i also like the fire lighting mood it gives to the temple and would have a nice warm touch!
I 'tried' XD doing a paint over of maybe what you should go for.
Reduce grunge.
Only saturate the point of interest. Bring down contrast. Turquoise shadows look better than blue imo for this scene.
No strong blacks and whites anywhere in the image, it gives the impression it is burnt so its unpleasant to the eyes.
Subtle vignette.
A nice evening sky maybe for the outside lighting?
Remove the sunlight, its not that pleasant and creates ugly sharp shadows.
Let the artificial lighting and sky create your mood
Sorry!! I don't want to sound harsh, its just I want to see you do this piece justice as the sculpting is gorgeous