This is my first post at Polycount. I want to get some feedback on a model I am making for school. I am studying with AIE in Australia, and this is my first year. I am not too familiar with forums, so please excuse if put something wrong up or make any mistakes. I am learning! Thanks! Here is the low poly: And the high…
I'm looking at some concept for The Order: 1886 and they're providing reference on some of their weapons at the bottom of this sheet. Besides the obvious "steampunk" art description, what do you call this art style? It looks like Tesla coils were an inspiration, but the rest of the machinery I don't know how to articulate.…
Warhammer Notice of Shutdown A toast to the crazy times I had working on my first industry game. There were ups and downs but it was an amazing experience and I'm proud of what we put out.
Hi Everyone, This is where I'm going to track my progress on my current project, the MS-18E Kampfer. Modeling in Maya Reference I don't have any orthographic images of this model to model from so I'm having issues with proportions. I tried measuring the head in Photoshop and trying to get an idea of how tall this guy is by…
Recently I got the chance to work on a vehicle to show off some of the cool stuff were doing at Marmoset, naturally I went with a FLCL inspired Vespa SS 180. If you caught us at the GDC Polycount meetup, this is the model from the Skyshop and Toolbag 2 demos that we were showing off. Fancy Modo renders of the highpoly:…
Hey all, this is my first WIP post on Polycount yay *throws streamers* I am working on a 18th century ship for a college project, it is still in the early block out phase but I am not 100% happy with the hull. All of it has been done in Max and the hull was made by using the rib structure from images and then plane…
Alright well I decided I wanted to see how a weapon would look in our engine at work with a decent material and good maps on it in comparison to other engines I've made FPS weapons for and seen be made for. so I finished this 1895 model I did a high poly for a few months ago and textured it. I decided to stick with a…