Fabian Buckreus will chat with Edwin Braun in a LIVE session and walk us through on how he created the spectacular Robot Spider with thinkingParticles procedural setup. Learn how the mind of a thinkingParticles master functions. Robot Spider simulation https://www.youtube.com/watch?v=DSmXBA9uG-o Message for the scene files…
In the coming days I will model a wooden Maori knife lined with broadnose and tiger shark teeth. This weapon is meant as a portfolio piece as part of a Maori series I am starting today. The workflow I intend to follow is: Model in Maya -> UV Layout -> Substance Painter -> Unreal 4 The awesome reference images were taken…
So lets get this thing going :) The Just for Noobs Learning Challenge Part 1: http://www.polycount.com/forum/showthread.php?t=105948 The plan is to do a Fantasy themed wagon with 1 passenger and his little critter animal + an Ox pulling the wagon in the front. I want a Pixar / Disney feel to the Characters, so they should…
Hello guys! Is there a rule in zbrush, with the polypaint? I mean for example this: 1. Sculpt with dynamesh 2. Polypaint on dynamesh I mean, that this is not a good option, because the polygons have not a good topology. I prefer this one. 1. Sculpt with Dynamesh 2. Zremesh 3. Subdividing 4. Polypaint. Is that right? At the…
I'm in a bit of a pickle here and it's getting to me. No matter how I try I simply cannot find a way to create a keyframe for each positional change utilising iterative functions such as FOR-DO loops or WHILE-DO loops. I want to change the objects position and create a keyframe and repeat the process from the value of i=1…
Waited to post until the *morning* here on the west coast so y'alls would see it. This is a spec piece I've been working on more as a way to reinforce the skills I learned from the three month class I took this spring. I never picked up the arms and legs since I was more focused on the the actual process - I'd get to step…
Hello :) I've been working as an animator for a long time now but have very little artistic background (terrible at lifedrawing etc) but wanted to learn to sculpt as I'm always incredibly inspired by the things I see here like the Dominance War. So, I got myself a nice graphics tablet and a copy of Zbrush and picked up the…
My golden rule, get it in engine. Substance viewport really does a great job to give a nice result within Substance, but the target should always be the engine you'll be working in for your final. Roughness maps for instance, I've rarely, if ever had them match 1:1 in Substance compared to UE. I too get the normal map…
Hey Max, what version of unreal are you guys using? I'm working on a VR project myself for my major @ uni. I'm not sure if you are following unreal engine development, but the new 4.14 version has forward rendering which is a big performance increase for VR, and also MSAA solution that might fix your issue with the small…
i have to say that the scene feels a bit cluttered at the moment. When I compare the environments from the devision to yours I see a major difference in player guidance. While the devision has some really high-detail environments I got the feeling that this is never distracting the player from points of interests, paths /…