I'm trying to make some custom proceedural nodes for substance painter and I'm having problems using the "triplanar_greyscale" node. Here's a test substance I setup: As you can see it's a very basic setup with a pattern, a triplanar node, and a switch to turn it on and off. When I export it as a SBSAR and bring it into…
iirc you wouldn't be able to do that from maxscript - you don't have many options when it comes to the uv editor. there is a probably a way to reduce the number of times you need to do this by changing the order you do things - I don't remember getting particularly annoyed by this problem when I was doing a lot of work in…
Advanced Materials in Unreal Engine Learn on https://www.wingfox.com/c/8637_2670_14165 The core knowledge points of the tutorial -Know the types of textures mainly used. -Know the main nodes and the Material Editor interface. -Learn the workflow of the creation process. -Understand how to create material functions to save…
Well, here's what I DO know. The traditional polygon rendering pipeline currently in use was designed specifically for single-thread operation. This is why an entire industry sprang up around designing and selling independent 3D cards. The current rendering pipeline needed an additional processor to really push…
Short: (TLRD;) cares about your time. Do Not Do what i did, which is "winged it" for years with no real direction. Just a bunch of projects with no real goal other than just getting better. If i got to redo it i would focus on 1 thing till it was "mastered", and then maybe move on. I got stuck into doing polar opposites…
Not back to start the dialogue up, life got in the way, and I just got done making some adjustments to the site, etc.. and items were tweaked related to feedback from this forum. Just wanted to thank everyone for their input, it helped us look at from a different angle. It doesn't matter whether your input made me feel…
MAYA 2016 I rotated the local rotation axis like in the picture and the rotation manip in object mode oreiented to the same as Local rotation axis. But on the right picture, I use move tool in object mode(holding W key and left click marking menu >> object) and the manip doesn't alight with local rotation axis. questions:…
Full Court Tennis (FCT) is building a pro-level biomechanical analysis engine. We are seeking a high-level Technical Artist/Engineer to build the bridge between raw iOS skeletal data and high-fidelity MetaHuman avatars in Unreal Engine 5. Budget : 50-100hr depending on experience The Role: This is not a generalist role. We…
I think throwing your hands up when Maya get's it's window focus wrong is totally in order. I've come across this as well and it does seem to be an issue of Maya getting focus wrong.. It's been a big issue with node editor vs bifrost graph editor fighting for focus too. It doesn't operate by magic, but it does operate by…