For an example of a modular character design, check out Jesse Sosa's excellent example http://oldwiki.polycount.com/SkankerzeroModularCharacterSystem (the images aren't up on the new wiki yet)
It seems people are more keen about modeling fantasy helmets or pseudo historical helmets seen from movies but little is known that actual helmets used along in history are equally fascinating. One forgotten era where there are superb examples of fascinating helmets is the hellenistic one (time period after the Alexander…
Hello polycounters I'm a normal mapping novice who is currently practicing with the technique and hoping to achieve a higher skill/comfort level. I'm working on understanding how any smoothing group info I have on my low detail model is getting baked into the normal map. I thought other beginners might benefit from seeing…
Hello, I am looking for a 2D artist to create some printable game mats for my card game I am developing. I need 4 unique playable card mats, in printable quality, 8.5"x11" in size. Each mat will have a unique character, one of the 4 playable races for my game, taking part in a epic battle. Below are some examples of play…
Hi It's that time of the year when students will be asking what sort of theme should they put into their portfolio. So I thought I would come here to ask you guys what sort of portfolio you would love to see, what should be avoided, what you would create if you had a year to do what you wanted? Personally for advice to…
CGMA instructor Pete Zoppi discusses the art digital character construction for film, animation and video games. The Character Artist’s role is
rightly regarded as one of the most technically and artistically challenging in
the 3D arena. In part this can be attributed to the increasing demand for
incredibly detailed,…
Hi! We started implementing UVPM 3 for 3ds Max but the problem is it turned out that the Max architecture is very unfriendly to UV plugins. That's because the UV editor in 3ds Max is implemented as a modifier. That's why it is not possible to implement any additional functionalities to the UV editor in a plugin. A feature…
Your scene is very noisy and not pleasant to look at. Too much stuff is happening. Its confusing to determine what is the main focus. My eyes are drawn to the "mobile garden" first because its in the center of the screen and the white material in light is very distracting. Being that its a custom made object - that people…
For mechanical bust: If you have a beast of a PC and do not think you need to learn proper uv layouts since you will probably apply for texture artist / ?general 3D artist positions? You could do the quick lazy method of just clicking unwrap all <- for the low poly version and letting zbrush do all the work for you then…