the wheels definately need more segments and even ones too. looks like they are lopsided right now. and post a wireframe version at some point, those are more useful to see.
Thanks for comments! gauss: Hair is just one plane, which i cloned and then added cut'n'paste texture i'm going to continue working on it! avalean: - Body wires, no subdivision in wireframe
Hi thereI'm having some shading problems with ray tracing feature Without raytracing model looks smooth, but with it weird shadows appear on wireframe edges. Like it ignores the model smoothing. Is there a way to fix it?
I recommend finding ways to view games in wireframe. Unoptimized environment assets is how you get bad games that run at 20fps. Your professors might mean 'the topology is okay in the context of a small showcase for this assignment'. But ultimately you are not making small showcases. You are learning how to make game…
Concept comes from Artist Guillaume Menuel Rendered in Marmoset Modeled in max. I strayed from some details here and there, but I'm glad to be done. Crits would be great! Final: Bake: Wireframe: Texture:
based around a bunch of different machines I needed to make one for a slaughter warehouse. This is going to be duplicated a lot haha. 561 polygons 1024 x diffuse 512x spec 512xx normal Wireframe:
Hey guys! :D Just decided to share the result of my Twitch stream today! Ammo pickup asset for a FPS game!. 830 TRI! PBR Material's! Enjoy! Highpoly Wireframe Final piece [SKETCHFAB]6f0efa3fcaa34040858302e9504ba90d[/SKETCHFAB]
not the wireframe ...only just a black outline around the model. i manage to do it...but the black outline its not uniform .. i got some sort of overlaping faces.
Post a picture of the model with a flat gray material in 3ds max. And some wireframes. It looks to me that you might have smoothing groups applied to the seat incorrectly.