For the light_filt function your argument name should match the one used by isKindOf. Right now, while as it won't produce errors, your going to get incorrect results since you're not using the value passed.
So I've been playing PC games now for like 10 years. I've ALWAYS had crashes/freezes/BSODs but I figured that's part of the PC gaming territory. My older brother, a longer-time gamer says he rarely encounters problems with games and has no clue why I always have computer problems. We both have good knowledge of…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
1) Reading Forums for any game will give you the impression the software is full of bugs even game of the year software. Atari's message boards are nortious for having retarded customers why do not have the proper hardware to play games that require Hardware T&L. They buy an E-Machine then buy a game and expect it to work…
Wow this thread has blown up! Ok where to start.. First, the images you posted are hard to decipher. There’s a
lot of small details that are hard to see with the pure black values. As others
have stated, pure black doesn’t exist in nature and it should be avoided when
working in 3d. Instead, you can use varying shades of…
@MM in the example onionhead_o posted i think make planer is a better option then flatten brush. but in general flatten with a high strength is more versatile as you noted. also 2013 introduces falloff curves with unlimited number of point. that feature is what gave zbrush most of its flexibility to make brushes. you can…
Update: Attempted to see if it autoloaded. Checked the Maya plugins manager. My plugins manager would not open. I isolated the problem to the prefs/windowPrefs.mel file and replaced it with a default one. After looking at the file in notepad, it SHOULDN'T harm any of my custom tools or settings... right? At any rate, I…
EarthQuake: thanks for your reply, and i didnt realise that by having the models touching / interecting each other would cause errors, which is the only thing ive done here different as apposed to my other models where i have had success. The reason for the black areas that dont make sense might be down to me playing with…
I made this model in blender, baked the cards in marmoset toolbag and textured it in substance painter. I would like to know your opinion about this model and comments on obvious errors. Thank you.
This looks like a normal map gradation issue. There's a few things that can cause this but some likely factors are: a lack of hard edges, mismatched triangulation and mismatched tangent space. Uncontrolled smoothing on flat (planar) surfaces can result in extreme gradients in baked normals. Long thin geometry will produce…