Hi Polycount! I'm a 3D environment artist currently working on my final scene for my Master degree in Games Design. I decided to make this thread to post progress and maybe seek some feedback. The scene is a mechanics garage set in the near-future (mid 21st century e.g year 2050), in a dystopian world. It is implied that…
Hi to all, i'm searching a gentle soul that can finally clear up to me a basic one: how to obtain a scratch or a detail along a seam using a texture baking software like Substance Painter or so? Let's assume that i've a tank or gun low or mid poly mesh and in my high poly mesh i'm going to sculpt in zbrush my tear & wear…
Hi, I'm not sure if this is the right thread to ask this but I think it's "technical" stuff. Right now im working on a sculpture in zbrush that will turn into a game mesh moodel in the future. My question basically how to do good looking clooth. My first thoughts were those. -The first option looks awesome in zbrush but im…
hey all, this is the next character for my final year animation, the last being the Ugly Midget; ( http://boards.polycount.net/showflat.php?Cat=0&Number=17526&an=0&page=2#17526 ) This one is the base for the blue villagers the midget tries to get friendly with, but I'm having a bit of difficulty. The proportions of the…
I'm surprised this hasn't been posted but the service pack for 3ds max 2012 is out http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=17210608&linkID=9241178 Mudbox 2012 also has one now http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=17019428&linkID=11937426 Unfortunately there isn't one for…
I'm having a hard time trying to grasp the tones of cel shading, they are so random and appear to have no continuity with each other. This is either a technical question or an artistic one, it's over udk, but not on how to implement it in udk, so I chose the parent folder. My cel shader in udk looks like this. Its a light…
GUI Artist Guildford, Surrey Contract (12 Months) Up to £175 per day Full-time On-site Our client are an AAA title-producing studio, they are currently searching for a new GUI Artist to join their talented art team. Responsibility/Skills of the GUI Artist: - Has proven ability in games industry by working successfully on…
I like the way they think, and i think a lot of independent studios have this kind of mentality. A good article to read and think about. :) http://www.fastcompany.com/1742431/pixar-s-motto-going-from-suck-to-nonsuck Pixar's Motto: Going From Suck to Nonsuck By Peter Sims In a world that is obsessed with preventing errors…