I recently saw this article on Polycounts Gavin Goulden's work on Bioshock "Buried at Sea" here: http://kotaku.com/bioshocks-characters-were-not-born-they-had-to-be-mad-1482347062#! Awesome work... but of course we have in the comments all this stuff about objectifying women. I'm so tired of hearing this. The focus should…
So last week there were some rumors about it... but now we have proof! want.jpg http://kotaku.com/leaked-documents-reveal-that-fallout-4-is-real-set-in-1481322956
Update: MY Surfacing and terrain generating tool is now officially alpha (but keep quiet about it for now, still gotta figure out some licencing stuff, for example for the gaussian blur which is a dummy copied from a webpage and some command handling stuff from code project) anyway WHAT IS IT? its a surfacing and terrain…
Hey, We are looking for weapon concept art for our game. The style is a bit as following: (These are final 3D models ingame) The concepts would be 2D side views with enough definition to get an decent impression how to model the weapon Something like that would be adequate, coloring not required…
So fun stuff right here.....so 07/13 is crashing on me.....i Think its bc of windows 8.1.....but here are my system specs just in case hahaha GTX 580 running display driver 331 16 Gigs of ram intel i7-2700k CPU @ 3.8 But when ever i load a txt file it crashes and now meshes are making it crash...seeems a bit random to…
I am an artist working on Legion: The Eternal war posting on behalf of the project manager. We are seeking artists for a melee combat game with online RPG elements. We have the basic structure of the game running but we now need the content for the game produced. We are hoping to get funding through the Unreal grant or…
So I have started writing my own DX11 Tesselation shader, at a hope of looking at how they could be used for VFX. I started trying to get some basic tesselation working in Maya 2014 with the DX11 shader with viewport 2.0 and I am having some trouble with the domain shader. I think I am passing the right data sets through…
The Europa Barbarorum team, responsible for the critically acclaimed modifications for Rome Total War and Medieval Total War II, are seeking to attract experienced 3D and 2D artists to assist us in the continuing development of our second release: Europa Barbarorum II. For those unfamiliar with our work, our aim is to…
Hello! Modeled in Blender , Render in cycles, post Blender ,photoshop. A nice mix between almost medieval classic architecture and modern engineering. view 3D: https://sketchfab.com/models/14881f16e96c44ef8e4a4410bbfd3d2e Download the Model TowerBridge: http://www.blendswap.com/blends/view/75786 Reference: Hope you like it…
Hey guys, Been having some trouble with my current rig lately, and figure it's time for an upgrade anyways, and was looking for some feedback on a new computer I'm putting together. I'm looking to make something that isn't crazy budget wise, but still some-what futureproof and able to run the new games coming out like…