I know it’s a tale as old as time, and please don’t get mad at me for asking because I’ve been reading every polycount topic on normal maps/baking for the past 3 days and still can’t find an answer, but i’m still pulling my hair out because for the life of me I cannot figure out why two almost identical cubes, both with a…
So whats yours? i just got mine today Background: i am the lone 3d artist in a company which does mini 3d games to sell along with our "duck hunt" on crack type of system we sell. so anyway my boss comes in and tells me he wants to do some deer hunting game we plan to advertise in europe along with our laser thing a ma…
The Polygonal Design team is happy to announce the generation 8 of our UV unwrapping software Unfold3D. Following customer requests, we improved the UI display rate and the unfolding core now handling much bigger meshes. That was indeed a big challenge, but result is that we really could get unwrap of a one million…
Hello Polycount once again! :poly009: My next environment piece is from the anime/manga Full Metal Alchemist, specifically the room from Episode 3 "Mother" (first anime series) where Ed and Al tried to transmute their mother back to life: Back in 2005 when I first decided I wanted to be a game artist, I went through an…
Hello! I'm Peng Zhong, design lead for Cosmos (https://cosmos.network). We need a cyberpunk unicorn and rainbow illustration as soon as possible, preferably finished by Friday the 13th. The painting will be used as the backdrop/mural for our trade show booth. The full printed size is 3 meters wide x 2.44 meters tall.…
I managed to make all the changes I wanted but I still have a piece of code to correct. Currently if you select a bone in the viewport, the popup Skintools don't follow. You have to select the bone in Skintool's list to change the weight of a vertex. I'm looking since yesterday, but I feel that it's beyond my capacity with…
2d vs 3d is usually unimportant with this stuff - you can mostly use 2d techniques for navigation and layout - you just layer them up to get the third dimension. so.. hex tiling is pretty closely related to isometric tiling in terms of implementation so that might help you find tutorial examples . The main difference in…
Hi Andrew nice start in the blockout! Here is my take on your questions, based on my experience working in a studio. 1. No, but a modular approach in most cases will save you a lot of time. Even for organic models like trees it's way faster to model a couple of branches and trunk variations and make a kit rather than…
Hello Ace, Well I used this reference when I wrote my post above: http://2.bp.blogspot.com/-yyywUujOFY8/TxY597gxqtI/AAAAAAAAAP0/NNzf1u1Pwe8/s1600/fruits_peaches-5531.jpg so I thought that to help the "whitish" effect on the edges, which again you can derive from fresnel (incidense) values. I would use a suble reflection…
[ame=" https://www.youtube.com/watch?v=XVnYkxbb_hg"]Ultima X: Odyssey GamePlay - YouTube[/ame] never we were doing art contract for this, it never finished because it seemed that origin had no idea what they were doing, they had us making entire huge levels before they even knew if it was 4 player co op missions, or…