Hi. Is there any solution to bake specular from xoliul shader to texture? Or can i somehow grab the "composed" texture (or just a specular like in 3ds max render elements) from video card memory?... Thanks.
Trying to gain more insight from the vets around here. I'm working on some standard props, a gas/water tank, pipes and other metal barriers but I'm having problems re-creating a realistic rust on the texture. I'm trying multiple techniques and I was wondering if anyone has any general tips for creating good rust. (even a…
My texture website is completely free now (for commercial use too!) https://texture.ninja/texture-ninja-free/ I did set up a Patreon in case anyone wants to support me, but there's no obligation. Please let me know if you find any bugs or if you have any feedback.
First I wanted to say Thank you to every one that gave constructive criticism and links to texture painting tutorials on my first post, I really do respect your help, thank you. Now to busyness I made this because I am frustrated. So here is a shell (yes a naked shell, so get over it): Here its UV lay outs and texture: If…
Hi! I come here to ask two questions. 1st is, is this problem with jagged lines in textures caused by not having 90 degree UV islands? And also, I would like to know some tips on the workflow with highpoly to lowpoly. I would like to know how would you approach the texturing process where you would be able to use the…
I would like to know which file-types (models/textures) are best for use in UE4 ? And can I attach textures to models and do some modelling in UE4 or only Blender? (what is possible in UE4 editor?)
I would like to improve (make more details) models like these…
Hi all, I've been trying to load a texture into the Projector setting under Light entities... with no luck, no matter what texture I set, it just doesn't change it, it's always the same light focus... Like this: Thanks in advance
I know PBR texturing in photoshop, but there's a job position which requires artists to also have skills to create photorealistic textures in photoshop. Can someone please tell me what are those skills I should practice ?
Hey, as usually im noobish in UDK. I want to know if there is a possible way to turn off the textures while in "play" mode (game mode). So i can take a screenshot without any textures? thanks in advance!
I'm trying to render my texture using yafray in blender, it works in Blender internal renderer, but once I enable Yafray all I get is an untextured object. Are there some special settings to get the textures to show up?