I'm lurking this forum for a very long time, but now when i see somebody is modeling Beksinski's painting (what i want to do in future, when i gain decent organic sculpting skills) just have to log in and say what i think :) At the begginig i want to say that you've made great work already. Undeniably above my own skills.…
The rhino knight shows some potential right now, but it's not really living up to it at the moment. The biggest problem IMO is that he's pretty much all gray/brownish with very little color and material variation, so you should look into pushing the different materials a lot further. You could take a look at some of the…
- Being able to 'like' a post would be nice. - A 'HOT' section underneath the stickies which would showcase threads that spark lots of interest would be nice as well (like a 'trending' section?). - A small space between the stickied threads and the regular ones on the boards. Not too important, but it'd be a nice way to…
It's more of an issue with hard-surface unwraps. The reason is aliasing in the bake. On a hard edge baked to a normal map the aliasing is much more apparent, especially at lower mips/resolutions. Stacking/overlapping islands is a vital part of the workflow if you want to unwrap/bake/texture as efficiently as possible. Any…