Heya Paul, Loving the progress! Regarding the specular maps, best way to start out fine tuning that stuff is to take the wheel into Cryengine and get a cubemap in there. (or take it into one of the Crysis 2 maps with some awesome lighting in it) and start playing around with values in photoshop. Looking at this wet tyre…
Maybe shadowing? no light source, perhaps try painting a glow & cheat it on the inside as if it did have a light and see what happens, testing stuff can help figure it out, i do not know anything bout the updated applications, but when i tried this stuff it just worked. I also did not make my own texture/material i edited…
pior About plagiarism, human beings do it with equal if not greater taste for that. I understand the frustration but it's like fighting wind mills IMO. zetheros . Well It's not so easy task really. Especially when you need to do many variations . Last time I do them I used Creative house expression allowing up to 10…
this is just something i've been working on... to pass the time. i just wanted some advise on things. oh and sry for the crappy shots. i'll get better renders sometime in the future.
I am trying to do a sort of grand comeback to Photoshop. Blowing dust off my sub I am still paying because of old habit. Chat GPT script writing + Photoshop event listener made it super capable again. Chat made me super helpful one click "crop from master file and export material channels from layercomps " script working…