2016.9.25: 3D Face Creation The model face has only 398 polycount, and Smooth Modifier/AutoSmooth was applied in the Max. The model face was enhanced in the FaceFilter 3, pixel size was changed from 512x512 to 2000x2000 for the Reference Image use in the CT8. By importing the Face Image into CT8, 3D head was created…
when people say they hide the LP mesh for the MR bakes, what they usually mean is they are hiding the faces in the sub object level, not hiding the object itself. Go into editable poly> face selection> edit geometry> hide selection. I seem to recall having to use face selection and not element selection, or it could be…
Hello, i cant find way how to pack many faces in to one place. Check image below. I want to select for example 30 faces and make some option that will pack them in one by other, i use this for optimalisation for ex. i use 30 wooden desks that use part of texture. Actually i was make that just by drag manually one by one…
I don't think its quality drop exactly. My idea is that "photo-real" on realtime rasterizing engine whatever advanced it might be still requires certain level of special visual style , an art transformation of reality . Not like usual stylized hand-painted games, typical for mobile games but still lots of show vs hide…
For the throne room I want to create a grand palace previously held in high regard but now left abandoned and gathering dust due to some mysterious event I would like to hint at in the scene. I will be making use of wood panelled walls and simple clean bricks and trims with occasional heavy marble. The colour palette will…
Hi! i have a question, maybe is stupid (or newbe) but i can't figure out by myself, when you use the tool to hinge inside edit poly at face level on 3dmax it creates triangles on the join, my question is, there is a easy way to do that hinge without have any triangle? i tried to use angle snap and extrude face but since…
..regarding the doubled face count. blender counts quads as one 1 face thus 2 triangles and ms does only count triangles.-this makes it appear as if it has the doubled amount of faces which actually isnt the case... to test this just hit ctrl+t in edit mode in blender to triangulate..now the face/triangle count should be…
Thank you all! I'm glad I've found a place to get some good honest critiques on my work. It always very helpful and motivating to hear what I need improvement on. Blaisoid – Thank you, I will definitely be begin focusing on faces as that seems to be my biggest problem. I had never really tried to create realistic human…
This also means that the piece is inverted (wrong facing) and sometimes won't render correctly when using Mental Ray. I forget if you're using 3dsmax or not, but if you are, you can go: UVW editor window > Face Mode > Select > Select Inverted Faces. This will highlight the faces that need to be flipped. Common causes of…