Hi, I've been investigating creating custom MH(MetaHuman) characters. The main reason for me to utilize MH is for the face rig and the skinning of the body that are automatic. The purpose of this post is to be a basis of discussion of the different approaches there are out there to create custom MH models to make an…
Hi guys, I think I've messed up part of my pipeline but I just wanted to check if there was a way to fix the problem I'm having... So I've created the low poly version of my model in 3DS Max. I've then imported it into zBrush and sculpted it. I've then polypainted onto the sculpt and left that as it is. I've also exported…
I want to try this workflow, but I have a few questions: From my understanding you start by sculpting the base form with dynamesh, then use zremesher, and then divide a few times to sculpt details onto the surface. But my question is: where in this process do you start to go asymmetrical? (while you are still working in…
Hi there i am building a ring in maya with sculpt detailes in zbrush so what i did that i build the ring in zbrush using goz i took it to maya over there i give it some extrude that in area i can start sculpt after i finish i made uv in maya i took it back to zbrush with high 7 sudiv start sculpting then i made low subdiv…
Glad you're loving sculpting in Zbrush. You have a lot of fun ahead if you maintain that passion. The reason I've picked out your 2 quotes above is that the first is the key to success in sculpting creatures, and the second is that you can bet your life that those artists who created those creatures have extensive anatomy…
<a rel="nofollow" target="_blank">@BeanyCoffee</a>: Thanks! And nah I probably won't go back to that sculpt, it was just a quick sculpt for fun. I might make another dragon head at some point though <img alt="D" height="20"><br> <a rel="nofollow" target="_blank">@cgartland</a>: Thanks, and yeah I need to improve on my…
Most good sculpted hair is just that--sculpted. =) I challenge you to show me a NICE sculpted semi-real looking final product. It's hard to look bad in the sculpt, but when you convert /paint it, it tends to look like hot garbage.=) Also: Your face has lst some detail in the translation? Dont know, but your sculpt had some…
Well I didn't mean that you shouldn't texture, what I mean is personally, If I had a weakness in sculpting, I would train it to a decent level before moving to texturing. Let's assume you were learning texturing+sculpting: If you don't have painting/drawing background (which I assume you do), then no amount of characters…