@above people I believe he's sculpting it based on a Lizardman carnosaur, which is why the stance looks kind of unbalanced. Looks pretty good so far but the arms could be smaller :P
really nice work. i was wondering with your head sculpts do you use a base head mesh and go from there or start from a poly sphere or something? cheers and nice work
Hmmm think i'm nearly finished on the sculpting side... Heres a couple of screenshots: The bits on the tail are armour. Looking for any feed back before I low poly the hell out of this thing :)
a different light color to break up the brown everywhere helps a lot I think, nice idea! Very nice sculpting, proper lighting is already improving the scene. Can't wait for the final :)
Sorry for not posting for a while, I was super busy! This is what I have right now. Im going to sculpt the mandible separately and same for the palm leaves. Any critiques and suggestions would be appreciated
Impossible, everyone knows orcs don't die of old age! :P Seriously, not bad for a first sculpt, MUCH better than I did first time I picked up ZBrush...
How did you sculpt the transition piece while still keeping it tileable? "- you can take two of these meshes and blend between them to create transition peices" Great work BTW!
progress, started sculpting from a sphere using dynamesh, will get the character roughed out then take into maya and retopo so it will be easier to make changes in zbrush by going up and down the sub d's.
i wish i could be as good as you one day question about your workflow is this modeled or sculpted, and are you using any bakes as base textures or are you starting from scratch?
well that whole, sculpting every pore/vein, thing is mainly artist masturbating look at this piece of crap I used to generate some normals from: here's the quick image I did with it: