Hey guys this is my latest project which happens to be inspired by concept art by Tohad. His artwork is perfect for my style and I wanted to take a crack at it. I figured since this was my first time working 100% from concept I would use a new tool as well. So, I decided to use Substance Designer and Painter. I love it.…
Hey guys, I've finished my Game Art education with the beginning of september this year, and I will start an internship at a local studio in december. To keep myself busy during the break I started to work as a freelance artist for an existing student project called "NYX" [ame="…
Looking for a skilled 3D character artist to create a realistic character for game project. I'd like to find an artist who is consistently available for freelance. Cartoon style work is not suitable. Requirements: * Experience taking concept art and developing high quality and useful game-ready assets with little direction…
Hi all, I'm looking to hire experience 2D environment artist, 3D character artist, and 3D character animator for an exciting new mobile game project in Shanghai, China - 2D Environment artists who can do a painterly style environments as well as concepts for both environments and characters - 3D Character artist who excels…
Copyright Infringement Studios is looking for people with specific skill sets for its first project: Supremacy. We are in need of people with the following skills/skill sets. 3 - Unreal Script Coders (Knowledge in unreal script must be at least at a intermediate level.) 2 - 3d Character artists (Must be able to Rig and…
Hi everyone, For a project we need an animation of a 3D animation eagle. It’s supposed to be realised with unity for a VR experience. The model itself needs to be rigged, the bones don’t have any controls as of now. DIfferent animations of the bird flying, moving around among others need to implemented as well. Please…
Hello all. It's the guy who doesn't talk very much :P Since I was last here I showed some of my zbrush WIP'S and tests. I've improved greatly in max too. Inluding the tricky "Sub division" modelling method -which I plan to model these props with. I've come to ask you which one you like best and would like to develop more?…
Working on a project for a high poly game character. Somewhere near 8,000 faces. I've developed a recent liking for the Viking/Nordic style warrior look. I found Stoick from How to Train Your Dragon, as this was the look I was going for. However, I wanted to move away from the Dreamworks look and more towards a slightly…
Hi, I'm a student at Leeds Beckett University, in my first year of studying a Computer Animation and Visual Effects Course. Our project for this Semester was to create a short VFX Sequence. We've finished the sequence now and we'd really appreciate some feedback on what we've done before our presentation in a couple of…
I've been working on the grass shader for the project to try and get a natural wavy look to it. grass wind test A : https://www.youtube.com/watch?v=Njww5ThujmY&feature=youtu.be I started on the buildings. For distance buildings they're definitely a little too detailed. But I like that I can use them up close too, for…