Does anybody know of any websites/downloads where I can get a hold of individual substance and smart material presets for painter? I'm aware of Substance Database, but I'm not really interested in paying over 1k for a bunch of presets I might not use...
Hello Polycounters! This is team DuOwls writing. We've been lurking the forums for quite some time and finally decided to create a thread for our own project. We are two students, focussing on 3D art and animation, and we're currently working on a small short film for university. We'd love to get some feedback and critique…
I don't think there's a set way of filling in, as you put it. Sometimes you draw from what you've done before, sometimes things in the real world catch your fancy, sometimes your design is actually drawn from something else and so you pursue that (which is to say, you're basing your spaceship off of submarines, so grab…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Hello, polycount. I'm a a 3d generalist and character animator, and I'm at a point at which I finally decided to move from Max to Maya at least for character animation work. I primarily worked with CAT in max, customising it a bit if needed. I'm familiar with custom rigging as well. The main thing for me is to make…
(I hope i postet right here) Hello, I´m new here, i maked a head (not a hat) for the Pyro here it is: So, you see its a HEAD not a HAT. When i import it in Team Fortress 2 this happens: :( I think you guys understand it, cause of the pictures. How i can delete the standard Pyro Head!? :\ Thanks for help Greetz DNP…
Hi! Just as anubis suggest your best bet is to do a custom mask, you can either paint it manually which I would think is your best bet on the sweat, on the gold pattern I would suggest making a custom pattern, the tutorial for making custom patterns can be found here!
Thank you in advance my talented fellow polycounters. I'm trying to design personal parts for my vehicle....anyone here ever tried to print to life scale. I have a dimensionally accurate 3d car model and I'm getting closer to the final stages of parts i'd like to print. Any advice as far as the process?
Hello everyone. Few days ago, I opened this thread https://polycount.com/discussion/comment/2734111#Comment_2734111 concerning the basic pipeline to follow when you want to make a game asset. I've received the answers I needed to start a project and try to follow the "checklist" of the 3D Game Artist. BUT of course I'm a…