maya bonus tools has flatten mapping, amoung a ton of other usefull tools. i tend to just do auto mapping a lot of use the move and stich command in the UV editor, than will use the smoothign tool, if i feel that there is streatchign. also when UVing it is very good to use some kinda checkerboard pattern. either the…
Brad in a previous post said he can't so I think it would be the same with the rest of them. 'I'm sorry I can't really share my .sbs files since they have many links to my growing library of my own nodes. However, I may be working on some tutorials that be helpful in the near future'.…
I agree with MarcoAntonio. If you are aiming a game ready model the polycount should be lower and use more the normal map. Here is an example https://cdna.artstation.com/p/assets/images/images/008/231/392/large/joseph-hobbs-0-1.jpg?1511352714 Do you also have a blockout or overall idea what the diorama will look like?
Tiny bump, but actually, I'd like to clarify some things that came up while talking to a few artist: 1. I'm not really interested in joining some unity/ue generic project. No offense to your project, it's just that I'm not motivated to create "yet another..." 2. Yes, I really want to create a ray tracing game. I understand…
I think you are grabbing the wrong url sorry if i was unclear you should be grabbing the one that looks like: http://i46.tinypic.com/23jkawp.jpg i think you were using the one that looked like http://tinypic.com/r/23jkawp/6 it has to be the actual image url.
Thanks @pior ! Things are going better than they were initially :) I didn't have any sales on the site in the first two weeks so I was a little worried XD My posts on social media and forums had gotten a lot of positive response but no actual sales. It's giving me a good perspective of what it must be like for the other…