For the ladies. i haven't looked in here in a while (like 5 years, ooph), i see i posted similar videos on an alternative thread, oopsy. idk how to post these so i will just post the good video 1st and the display of horribleness 2nd part on schemerz attempts at profiting using this... generative stuff. good: (awesome of…
I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…
Hi guys, I've been using 3ds Max for a while and just got Substance Designer, I've never used ZBrush and would like to avoid it if I can. I see great tutorials on making stone/brick walls with SD but still don't know how to put it all together. It seems the usual way was/is to build a blocky model in Max/Maya, import it to…
Hi, for some time (quite long, because had a lot of breaks beetween) I've been working on a short cinematic. An idea is an artistic teaser inspired by my alternate Old Testament story. (Eve locked Adam in a garden, because he was a tyrant). current state video (PL with ENG subs): https://youtu.be/075cuw-Yuxk Some shots…
Cool project! It seems like you have some AI images on your ref board (not sure since low res). I always recommend people to avoid using "AI references", those are almost always garbage. Especially when it comes to anything robotic/hardsurface. As you said yourself this robot is very iconic, there are tons of references…
Hey all! I'm doing some personal work and I'm looking for some feedback on my topology, modelling direction, and general art direction suggestions and critique. The asset is for games, and will be imported into Unity for rendering (maybe Unreal.) The arm is inspired by an old render I made when I was 17, and will be…
We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…
Refreshing the banners! Send these people some love, let 'em know you care as much as we do. In no particular order...* https://polycount.com/discussion/211023/sea-of-thieves-anniversary-update-environment-level-art-dump * https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1 *…
On the news tonight they said something about the northern lights being visable in chicago (I didn't see the news so I don't know why it's visable). I went outside around 11 when I head about it. Wow. It looked incredible, never saw anything like it. It looked like a burst of green and red clouds. Directly above me was the…
yeah, i guess it depends on what you mean by 'copy & paste'. Are you talking about the rig itself? The weights? the animations? Simply bringing the rig over shouldnt be a problem, as long as your joint positions are all in the same place on your meshes. This is the most important thing to consider when sharing rigs like…