I'm observing some dark spots in some of the deep parts of the nose, too. Will take note of that in future renders. Yeah it's polypaint and zbrush render for this piece. I was thinking of retopologizing and putting in more detailed textures but I thought I'd apply it in my next piece. Thanks for the feedback!
Hey there guys! I've just registered here to ask a question but I've been a silent reader for years and I really appreciate the community :) If this post is redundant and the question has already been answered (although I think it's sort of "profound" I deeply apologize, and you can totally delete/move/whatever you do here…
2D Material Studies study_001.wood01 Been focusing on material studies the last week. Because something that's been bugging me for a while is my hesitancy to render and using colours. So this is a first step to remedy that ;)
Hello! Thank you very much for the feedback and a warm welcome! I was concerned about the quantity of my work so I did my best to concentrate on the quality. I am mostly aiming for prop artist at the time but I try my luck with character job opportunities as well. I also have work experience of 1 year at a studio, there…
Hi, So I have a scene that i'm trying to use a render farm to render. I'm getting some differences between my local render and the same frame done using a render farm. I'm struggling to pinpoint the issue and would appreciate any suggestions or help troubleshooting it. I don't know if its worth noting I am using substance…
Hi gang. What is your work flow for an Ambient Occlusion map in Max 8/9 using Render to Texture? I'm having no problem getting the normal map but for some reason the AO map is coming out black. I'm sure I'm missing something obvious. Basically I want to render the texture out at the same time as the normal map. (Meaning I…