Hi gang.
What is your work flow for an Ambient Occlusion map in Max 8/9 using Render to Texture?
I'm having no problem getting the normal map but for some reason the AO map is coming out black. I'm sure I'm missing something obvious.
Basically I want to render the texture out at the same time as the normal map. (Meaning I don't want to use the scanline for the render for the normal then have to switch renders,materials and then go to MR if I don't have to).
Thanks in advance.
Replies
good luck !
/goes back to experimenting