@damirboz: Looking good although the butterfly-effect on the sword blade is extremely distracting. Blocked in colors. Next I'll start painting in 3D and tighten everything up and add details and junk.
I'm a big fan of procrastination, so I'm gonna have to finish the rest of my costume tomorrow. The only part that's done currently is the sword: It's completely wooden, so it's kinda heavy.
yea, thicken the fingers and hands and add stitches to the sides so it looks more like leather or something (many knights used leather gloves, the swords slipped in the ring mail gloves)
awesome so far - really like the concept. my only comment: A sword? eh.... if she works around mechs maybe a big-ass wrench would be more appropriate? -N!
Man this is awesome. 8000 polys is nice too. I'd prefer a larger sword but that's just me. No complaints here, can't wait for the finished version. Perhaps you could release an SDK?
I'm new to modeling and everything and i just started my first training project but im having a problem:I unwrapped mesh and put just a purple texture for example and some parts of sword dont get texture..how can i fix it
Here is turnable of He-Man (the most powerfull man in universe) rendered in zbrush. Posing too in zbrush, belts and sword in blender, body in sculptris: http://vimeo.com/19399962 Concept by Adam Ford: http://1.bp.blogspot.com/_M3O3Oe3M-Nc/SU....AFord_Heman.jpg
obj to zbrush doesn't work? saved my sword model and exported to obj and now zbrush 4 doesn't see it when i'm in that folder trying to open it. do i need some kind of plugin for Z? Thank you
Hi, I'm making a stylized wepaon pack for my first marketplace item. The pack will contain 3 swords(shown below) + 3 axes + 3 blunt + 3 shields. I'm open to any suggestions and critiques. Thank You.
Hello, i'm just looking for an opportunity to work with 3D, even for a low price at start. See my jobs: Aquatic Robot based on a Matt Dixon concept. Dukemon's Aegis Shield Kohaitsu - Autoral Sword See more: https://www.artstation.com/johnjaeger