It's hard say much just from that video. Could you post some images please, so we can see him in more detail? From what I can see the proportions are faithful to the concept and the anatomy is looking good. A problem that I foresee in this is that you'll need to add details where you can (the metal parts mainly) or it's gonna look really bland.
You should make the sword closer to the original one (especially for the hilt part), it looks better.
Well here are some bigger res shoots:
1. Rendered in mitsuba
And beauty shoot from mitsuba:
2. Zbrush screens (it has rough surface because mesh is triangulated from sculptris, and subdividaing dosen't smooth it to well)
Urbanmelon there is not much detail because:
- it was made in scultris so I can't get too much detail without slowing system down
- it was made for warrior speed sculpting contest (7 hours) so no realy much time to go into detail (at least at my (un)skill level).
But I get your point, metal parts looks really to pastic...
Thanks for comments
Replies
It's hard say much just from that video. Could you post some images please, so we can see him in more detail? From what I can see the proportions are faithful to the concept and the anatomy is looking good. A problem that I foresee in this is that you'll need to add details where you can (the metal parts mainly) or it's gonna look really bland.
You should make the sword closer to the original one (especially for the hilt part), it looks better.
Is this to be a lowpoly model later on ?
1. Rendered in mitsuba
And beauty shoot from mitsuba:
2. Zbrush screens (it has rough surface because mesh is triangulated from sculptris, and subdividaing dosen't smooth it to well)
Urbanmelon there is not much detail because:
- it was made in scultris so I can't get too much detail without slowing system down
- it was made for warrior speed sculpting contest (7 hours) so no realy much time to go into detail (at least at my (un)skill level).
But I get your point, metal parts looks really to pastic...
Thanks for comments