I am looking for a 3D artist to make a 3D building to use in Unity. The idea is a one room laboratory which is heavily reinforced but not straight up futuristic, perhaps closer to space technology. The room should be unkept and somewhat dirty but still fully functional with lights. Dimensions should be rectangular close to…
i have two small monitors, like less than 30 inches. the max resolution i use is 1920x1080 my GPU is an NVIDIA GeForce RTX 3080 in my main game project i am using lumen but I only have a single light in most levels and I have decreased quality settings with lumen as far as I could as I could not see any difference between…
Not bad quite plausible, your 'soldier proof' treatment is what I'd expect to see. Ok interesting thanks. As an aside, recall part of my old unit's principal roles was supporting SF activities and on one occasion after an intense peacetime exercise back in the 1980s. This particular tier-1 operator ran a ad hoc weapon's…
Here is some progress albeit it might look backwards since I removed most of the outsourced assets and textures. - decided on comp, sculpted terrain and added spline path to it - finalized and rendered main trim textures - I spent too much time to add procedural noise in the engine to vertex paint, but it didn't work as…