Hello, I'm seeking the wisdom of the people at polycount once again. My question is: Is there a simple way to merge layers that have blending options on them, without disrupting the effect they are having? Here is a hypothetical scenario I am making up. To better explain: Layer 1 is a gray filled box Layer 2 has some…
Hello! My name is Derek and I am working with 3 other students at Worcester Polytechnic Institute (WPI) on our senior project developing a VR game based on the Legend of the Pied Piper. The game is nearly complete, but we are lacking artwork for the introduction. Myself and the other artist are skilled in 3D art but don't…
It is finally time to announce the top 3 winners for The Beast contest! These 3 entries really stood out for the jury and the vote count was actually very tight between all 3 of them. Congratulations to the winners, thank you for everyone's hard work and we hope to see you all again for the next contest! 1st: The Beast of…
Hello, Polycounters! I am excited to share how 3ds max surprised me, when I decided to find perfect sphere subdivision technique for our project last night. I hope it will be useful, as it is my first post here after more than 10 years of lurking around :3 This is my favorite solution. Very interesting pattern that looks…
So I just found this bit of news. Competition is for beginners or intermediate artists. If you are a pro…. this is not for you. So DON'T EVEN THINK ABOUT IT :) . free3dtutorials’s end of the year modeling contest is here! Together with our partners: 3d.sk and our new partner site premium3dtutorials.com, we would like to…
So after a week of hanging out with polycounters at GDC and being told how I should start posting my stuff up here, I've decided to do just that. This is my most recent UT3 mapping project that I worked on. The map is a classic deathmatch style arena designed for 12-16 players. I don't recommend playing with many fewer…
I hope you can be patient in looking at the screenshots and understanding the nature of the problem. I added titles to each screenshot to help you better understand the problem and what each screenshot refers to. Hi everyone, first of all, I apologize for the length of this post, but I really need help as I don’t know…
Hey polycounters I created this ship scene about 3 weeks ago, its inspired by a concept by RadoJavor from DeviantArt. I've been out of town these 3 weeks and don't have many shots of it but here's a quick presentation I put up on my site before leaving. Theres a few things I'd like to improve on it. C&C welcome Video:…
This is a little something i am working on at the moment. I really loved the design when i saw it which is by Feng Zhu. My intention is to finish this and import it into the Unreal 3 editor and make it a driveable vehicle in Unreal 3. So far i havent made and of the normals for this besides the tires. I am working on the…
Hey guys! I'm sorry I didn't post in the thread Noors created way back, but I have a more specific issue and I wanted the thread title to reflect that. Basically the workflow Noors described here works great: http://www.polycount.com/forum/showthread.php?t=71538 But one texture is always better then 3, so I'm really…