Just double checking after a bunch of searches.... Is this even possible/has anyone had any success publishing items via Softimage, or is everyone using a middle man (Max/Maya/Blender) to get Softimage created items into the game? The closest I've gotten is using Valve's .SMD tools on an old 32 bit version of Softimage and…
This is as far as I go with this month's challenge. I hope you like it, and hope that the packages linked here help the amazing people on Polycount. Very excited for next month's concept :D UDK Map File: https://www.dropbox.com/s/9zsxmf9idh5by7b/polycountDEC2013_map_01.udk UPK Package Files: NOV 2013:…
Hi everyone, Over the past couple of weeks I've been learning Maya. (I'm using the 2012 version). I am now experimenting with lighting and rendering. Over the past couple of days I have encountered a strange (and annoying!) issue. When I render my scene on "preview," I get the following. When I render my scene on…
Hi there, My name is Jordan “Jordanov” Jaminet, and this my entry for the Riot Creative Contest 2017. FINAL ENTRY : https://youtu.be/U1pf4Gtg8gk CONCEPT : First, I will enter in the ‘Stylized’ category. On my idea, I will do some “spirit projectiles” coming from shadow isle. My main inspirations will be mainly Kalista,…
So Retrogasm 2019 has kicked off and continuing the trend from last year I am doing another RPG heroine from childhood favorites. This time I am taking on Rena from Star Ocean: The Second Story. Slightly redesigning and modernizing while updating the style from pure anime to something more akin to FFXV or FFVII Remake…
I love modeling in 3ds max but 3ds max 2012 64 bit runs slow on simple operations like jumping out of edit poly and into turbosmooth. I turned off direct x and re-enabled nitrous but its still the same. I turned off Aero on my windows 7 and I even ran max as admin but I get the same results. I am not sure what I can do at…