I have searched for this problem but didn't find anything so I created this thread :P So, I was creating a model as per usual and then used Chamfer on it and instead of going down to 1 I have gone to about 170 and Max stopped responding :( I closed the program and try to do it all over again and what do you know? it…
Hey, I made this tree a while ago to put in a scene for a High Res character model months ago, but the two didn't work together. So I dug it up today after seeing Chirstoffer Radsby's tree model: http://christofferradsby.com/portfolio/darkcliffs/ and decided I wanted to make something of it. I've optimized the geometry,…
Hi guys, as the thread title should suggest here is a large (but not comprehensive) reference pack for Edinburgh. It's the first of at least 2 packs, and this present first part contains over 1400 images and is around 10gb big. Most (if not all) of the images are in 4K and cover as many angles as possible of certain…
Hello, I'm in a bit of a dilemma about the right tri-count for a low poly weapon model. This is the model, the hi-poly will be baked to the low poly. For test purposes, I have reduced the tri count of one part of the low poly from 5486 tris to 1731 tris by triangulating it further. As such there should be no difference in…
I've been looking into Spline paths for the project I am working on, where we're trying to work out how to add cart tracks or similar features to the landscape around the level/world. I saw this live talk here @ 17.07: https://youtu.be/oRfVFh_6OyA?t=17m7s Where the designer has exactly what we'd be after. However he talks…
Having a problem combining 2 shaders. I have a vertex shader that I need to combine with water basic (part of Standard Assets). Can anyone help? This is the vertex shader by itself // Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject' Shader "sidefx/vertex_fluid_shader" { Properties { _Color ("Color", Color)…
I saw this dragon bridge image on an unoffical Blizzard site and had to model it. The concept was done by Jimmy Lo. This is my first pass at laying in the geometry. Critiques are always welcome. Sean…
Right now i am currently running a AMD quad core system. AMD Phenom II X4 940 Socket AM2+ 125W Quad-Core Processor GIGABYTE GA-MA78G-DS3HP MSI 8800GT 512mb Thinking about a i5 2500k for $179 or a 2600k for $279 maybe if i can afford it. Microcenter has both on sale right now here in town. Also would love to upgrade to 16gb…
Studio ANC (www.studioanc.com) is an art outsource studio base in China, has been providing the high-quality game art and animations to variety of worldwide game developers, focus on the character animations. we wanted to reach out to see if you had any possible need for our services especially character animations. Please…
Hi there, I've used UE4 a fair bit for setting up assets and level building, etc but never actually tried to get any high quality portfolio renders in it. I'm used to Marmoset but have to take a few renders for an art test in UE4 so I'm wanting to mimic Marmoset if possible. I came across a few addons, one of them being…