Hello Polycount! This is my first time with using Mocap data in Maya and it is the second time I've done lip sync. This is all for my university module so any and all critique is welcome. :) https://www.youtube.com/watch?v=BVV-fmv9B8k
https://youtu.be/hh9fm17OgFQ looking for some critiques :) will appreciate any tips or advice syncsketch link to front/side/perspective views :https://www.syncsketch.com/sketch/134097ab949d/
Hey, guys! I decided to share my recent projects I'd been working on during Animation Mentor course. I would be pleased to hear some feedback. Thanks. [vv]112751693[/vv]
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Wait. I think I finally understand. You have baked a highpoly's surface detail information into a normal map onto Model_X. You now have a normal map that is tangentially related, forever connected and intertwined, inseperable with Model_X. You logically save this normal map as Model_X_TangentSpace_Normals.png For whatever…
Hi all, please feel free to review and critique about my animation. https://syncsketch.com/sketch/7d8806e7862b/ https://syncsketch.com/sketch/0fec3959b939/ edit: updated links. didn't know it was private link previously.