Hey Per! Thanks for your answer. (still waiting for your E-Mail answer, haha, joke ;) ) Im pretty new to modo, so i really dont understand what you exactly mean. Do you mean something like Symetry or Mirror? Well, actually i made some pretty bad examples for the edge constraint. And at the moment i have no ideas how to…
The armor doesn't show progress, sorry. Lacks any lighting. The sword is a little bit better, you need much more contrast. Don't get too much disappointed by this kind of comments though, artists needs to face this every day and this is how you learn and progress. I saw that you are not aiming to make realistic stuff, but…
This looks really good for a first try, kudos! First impression is you could crop more tightly, and use less blank space. This will make the props larger on your audience's screen, which is always better. For example: Another thing is they could use some staining on the wood behind the iron hoops. Usually you see some dark…
Hi all, I have a few questions around building and using modular kits for environment layout. 1. How critical is it for a modular environment to be fully closed off? Meaning, all assets snapping cleanly to the grid with no protruding geometry outside of the layout of the scene? In cinematic work, I’ve often prioritized…
Hey guys, I am writing a report for my Uni course based around the creation of normal maps. Now to my knowledge there are 2 main methods to creating a normal map. A) You can generate a normal map from a height map, B) You can create a highpoly model and bake the information out from it, As far as I am aware these are the 2…
Hi, Looking for a freelancer interested in some ongoing casual work. Assets will be for an arcade archery mobile game with different themed Environments, Bows & Arrows. Below are examples of the visual style we're aiming for. Arrows Example Environment Example Environment Example Please send folios to the following email,…
I'm sure there are people, who have been using U4 for some time now, but I only got access a few days ago. I wanted to do something modular, so this space station/maintenance area was kind of a perfect oportunity to try out U4. So far I'm superhappy and impressed by how good this engine is! Never been easier importing…
Hi guys, I'm looking to gather information on scenes like these below. Basically a water scene which is limited to a volume. It doesn't have to be 3d, but most of them are anyways. So yeah, if you can link to such images I'd be very happy (and I'm sure others love this style as well!)
Typically, a graphic designer will receive a design/creative brief from a client that outlines what they're looking for. What do you receive in terms of design documents as a concept artist? I looked online but all I was able to find was this: https://www.scribd.com/document/357170080/Headlander-Art-Direction-Document This…
One of my main focuses with this project was to create unique sound profiles for each major character. Here are some of the my effects chains used to create some of my sound effects, along with audio examples: Xayah's Feather Darts: Xayah Audio Example Rakan's Wing attack: Rakan Audio Example Giant Red Ring (I call this…