[ QUOTE ] Cthogua I'm an atheist so... Anyway you seem to be missing a serious point. Most work by tripping a chemical release of some sort in the brain. sure this is simular to what the brain does to itself if say, you broke your leg and were being chased by a bear. the thing is drugs overload whatever system they affect…
I'm using a procedural foliage spawner in UE5 to spawn the "Toad rush" and "Rabbit rush" foliages from megascans but they seem to not appear at some distance as you can see here Apparently the foliage is there as they appear when the camera gets close to it but not when it's far. I've checked distance culling and it's set…
Hi everyone this is an addition to previous material. I created the pattern procedurally in SD this pattern is not the same because i dont know how to tile non square pattern in SD and I also experimented a bit with material as a whole, tried adding stained glass like effect with metal trim I also added a switch node to…
Where is all the curliness coming from? First get everything to be nice and straight. In the clumping modifier you can setup a density control. Scale it super low, you will see little tangents spawning on the surface that control the amount of clumps. You can also force it to do 1 clump per spline. I believe this is setup…
So glad to see Epic pushing such a different art style (and a great one at that). Gameplay sounds like it should be great too from the little we've heard so far. A few friends and myself used to do a similar thing in Left 4 Dead with custom scripts: spend about an hour spawning items and building forts then unleash the…
This is great, its beautifully poetic and tragic. Too bad none of the pirates will actually take anything away from it. And holy shit that 93.6% is insane, what the hell. Its not the first time this ideas been used though. If i remember the latest Serious Sam (3?) would spawn an unkillable crab monster if you'd pirated; to…
You could put some algae on the bricks under the waterfall, and some staining under the water wheels. I also think you should find a better way to attach the ropes, or at least obscure their points of attachment with some kind of covering. I like the foliage spilling over the edge at the top of the pit in your concepts,…
The blood on the bed has been bothering me, it reads more as ketchup than blood. Think about what the stain would look like if you spilled a drink on your sheets. It absorbs into the material, soaks it and spreads out from the point of contact. Blood acts much the same way, it's a liquid and would soak into the material…
We used to do something similar in Left 4 Dead; one of the guys made some scripts so you could spawn props and rotate them, so we'd spend about an hour on a map building forts, then release the zombies and fight them off. That was loads of fun so I'm really looking forward to this, and the construction system looks great.
Material Definition questions Im kind of stumped on what the Reflectance color should be. Im working on an rpg7 . For the green rocket paint my Albedo = 5c5126 Microsurface = 808080 Reflectance = 403b2f. For wood guard on the tube i am wanting brown paint (not stained). Albedo = 26221c Microsurface = 656565 Reflectance =…