Well done! The lighting could be a bit more interesting, but in the video, it seems like you'd probably run into problems fairly quickly since the surrounding mountains cast shadows across the whole valley with a lower sun. Since your main viewing angles might been pretty fixed as well, maybe rotating the sky would have…
Hey! So I was trying to do it with the PortalsBP from the Marketplace but it would be just too intensive, and I'm trying to take performance into account. This method you suggested is interesting, as the material for skyboxes right? For this project, I just want to make a short video closing in on the portals so I think I…
I've been a huge fan of the series since Medieval 1 came out and I swear that the loading/turn times keep getting worse every time a new game is released. I really wanted to enjoy Shogun II, but half the time I was just staring at a loading bar or an unresponsive campaign map. That said I'm super excited to hear about the…
Spent some time this weekend on the center tree and the plaques. lost some details during the boolean process but will get those back in now since the mesh is higher res and boold
I really like how you handled the face and head, @MartinTK! The concept is definitely more abstract and busy than the usual space monster so it's really cool to see how you tackled things to flesh out the character. It might be too late to mention since you're already at the texturing stage, but his left arm bicep feels…
I draw a major distinction between that and criminal fraud via plagiarism and the damage it does to the original artist. Not getting credit for some demotionvational poster cranked out by a middle school mouthbreather is one thing. Having some con artist use your art repeatedly in criminal fraud, and suffering the damage…
Hey Everyone! I am opening this topic to showcase my 3D sketches, and hopefully receive some feedback on them. I will try to credit the concept artist on each sculpt (as far as I know where the image comes from). I created this sculpt the other day, it took around 3 hours or a bit less than that (starting from a sphere). I…
applied some of the materials into Unreal and made a simple Landscape Material. Going to need to re-work some of the materials so they tile better, and also get to work on some more plant variations and some Trees, as well as working on detailing and refine the Crab and House Textures and the post processing material…
I wouldn't stress over it, switch to the new one when it's necessary, which software you know is rarely a deal breaker. Also knowing maya wont make you a better modeler or texturer in any way shape or form if you're already using max, they're essentially the same program with different starting hotkeys and setups as far as…