"The Thayan Wizards were a formidable foe, but its been a peaceful year for Verasia since their defeat. The Clan Leaders however still sleep with one eye open. We have to be ready." - Townsman.
Verasia is a personal project of mine that tells the tale of a medieval town which is led by sorcerers.
Check out the full Project here :
ArtStation - Manoj RI have used the best of my skills to create every single Modular Asset, Prop, Material and Foliage in the scene.(except for the birds and fog cards). I am very happy how the renders have turned out, especially the Cinematic Video. I have learned so much and I have definitely improved my skills throughout the creation of the entire scene.
My main focus was not only to make the scene good but also optimize it for the best performance. 90% of the assets use Tileable textures with an RGB Mask for Detail.
All the assets also have collision and the ladders are climbable so It is fully ready to have a walkthrough. I intend to Integrate this level into a DnD based PC game I'm creating.
References for this project mainly come from Assassins Creed: Valhalla. I have photo-scanned the leaves and flowers near my house for the foliage but for the grass and water foliage, I have used atlas scans from fab. Materials were mostly created in Substance Designer.
Replies
The lighting could be a bit more interesting, but in the video, it seems like you'd probably run into problems fairly quickly since the surrounding mountains cast shadows across the whole valley with a lower sun. Since your main viewing angles might been pretty fixed as well, maybe rotating the sky would have been an option to get some back lighting, as right now, the light mostly comes from the top and front. Because of the lighting situation, the shots with shadows from the trees or objects look the best to me.
The clan colors, being basically the primary colors, might be important for gameplay or story, but I like the shots where they aren't evenly distributed the most.
Great shots are the gate, the house immediately below it and the two shots of the tents, red and blue respetively.
Nighttime looks atmospheric as well, but it basically seems to be the same light position as in the day, just dialled down.
I will keep your suggestions in mind for my future projects and plan my level better right at the start. Thank you again.