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Verasia - The Seven Sorcerer Town

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"The Thayan Wizards were a formidable foe, but its been a peaceful year for Verasia since their defeat. The Clan Leaders however still sleep with one eye open. We have to be ready." - Townsman.

Verasia is a personal project of mine that tells the tale of a medieval town which is led by sorcerers.

Check out the full Project here : ArtStation - Manoj R

I have used the best of my skills to create every single Modular Asset, Prop, Material and Foliage in the scene.(except for the birds and fog cards). I am very happy how the renders have turned out, especially the Cinematic Video. I have learned so much and I have definitely improved my skills throughout the creation of the entire scene.

My main focus was not only to make the scene good but also optimize it for the best performance. 90% of the assets use Tileable textures with an RGB Mask for Detail.

All the assets also have collision and the ladders are climbable so It is fully ready to have a walkthrough. I intend to Integrate this level into a DnD based PC game I'm creating.

References for this project mainly come from Assassins Creed: Valhalla. I have photo-scanned the leaves and flowers near my house for the foliage but for the grass and water foliage, I have used atlas scans from fab. Materials were mostly created in Substance Designer. 

I also want to thank the art communities on discord, my friends and my mom for providing valuable feedback to get this output.

Please also check out the Cinematic Video I made : Verasia - The Seven Sorcerer Town (Cinematic Video) - YouTube

I really hope you like it. :D










Please check out the full project and renders with documentation here : ArtStation - Manoj R

Replies

  • Noren
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    Noren greentooth
    Well done!
    The lighting could be a bit more interesting, but in the video, it seems like you'd probably run into problems fairly quickly since the surrounding mountains cast shadows across the whole valley with a lower sun. Since your main viewing angles might been pretty fixed as well, maybe rotating the sky would have been an option to get some back lighting, as right now, the light mostly comes from the top and front. Because of the lighting situation, the shots with shadows from the trees or objects look the best to me.

    The clan colors, being basically the primary colors, might be important for gameplay or story, but I like the shots where they aren't evenly distributed the most.

    Great shots are the gate, the house immediately below it and the two shots of the tents, red and blue respetively.

    Nighttime looks atmospheric as well, but it basically seems to be the same light position as in the day, just dialled down.
  • Manoj_Ravish
    @Noren Thanks for your feedback. The Main area was planned to be a bit more open space without trees so the view of the mountains would be visible as I had posted my main camera there. But yes, the angles with the shadow cast by the trees look better. I tried some shadows from volumetric clouds but after experimenting it was giving out artifacts so I had to remove them. 

    I will keep your suggestions in mind for my future projects and plan my level better right at the start. Thank you again. 
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