Here is what I get after baking the H-poly brick wall,the thing bugging me is that its made from one sculpted brick moved/rotated around but I get problems mostly only on bottom part of the texture?
Hello, How do you bake textured 3D objetcs into a texture ? Howdo you call this process ? For example, I would like to texture the pipe and flatten it into the plane texture. This is what I'm speaking of :
Hi, i have my low, high and uvs, but i cant bake properly the normal map. I have tryed several things, but i keep getting these result, any help please? (Some other areas DO look ok)
Is it possible to bake global illumination into diffuse textures? (using maya) or other software/engines) I'm curious if its possible so I can have really nice lighting without being costly. Thanks.
Hey everyone, anyone knows how to fix that? I remeshed my highpoly with InstantMeshes and get this weird wireframe on my bake, also i tried to do the same with decimated mesh from zbrush, same result.
can someone explain to me what settings i need to change to bake an AO in maya as it would come out in max? it seems no matter what settings i change, i get fuzzy shadows in maya
I've UV edited this object correctly but there is something wrong with the shaders on modo which is messing up my bakes on painter they turn our completely black as well as the A/O???
I need clarifying on something, correct me if I'm wrong. Can't you bake a displacement map after rendering into a lightmap or something of sorts, I could swear Unity can do it, and if so why can't any other render engine do the same ?