Here is what I get after baking the H-poly brick wall,the thing bugging me is that its made from one sculpted brick moved/rotated around but I get problems mostly only on bottom part of the texture?
I think the normals are inverted on those. Open the scene in your 3d app and export again and make sure nothing gets inverted. It might help if you say which app you used to export or they are directly from zbrush? Makes sure you make everything unique before export. Until we know what app your using is hard to pinpoint the problem. How do the look in Xnormals 3d viewer?
I sculpted the brick inside the mudbox took it into the 3dsmax and run the ProOptimizer to reduce the polycount after that i made a wall which I exported as Obj. into the xnormal to bake the maps.
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