Thanks for the feedback. To the point where the camera stops moving, do you mean the last clip where the camera moves up and stops, overlooking the castle?
This might be pointless, though, I started a petition to stop windows 10 from automatic restarting. https://www.change.org/p/microsoft-stop-windows-10-from-automatic-restarting/dashboard?source_location=user_profile_started
oh wow i havent seen a cringe thread like this in polycount in a while ! Even Tidal Blast and Jordann replied wich gives it the icing on top of the cringe cake ! heres the best one so far of this thread : "I know this is my own anecdote but in many threads I've made, I've been very open behind every part of the modeling…
Hi there @Carabiner - thanks again for commenting. Here it is again with Toolbag scale ref: Here's the drawing it's based on for context - it's supposed to be some sort of public access data terminal around the same size as a parking meter. I did spend a good time accurately modelling in the 'Hal' inspired spherical detail…
Hi ! Jeff Parrott > Thanks for the kind words ! I'm hear to learn so it would be a shame not to take care of critics :) Mcejn > Thanks for the critics ! I agree with the wood being a bit flat, though I did that on purpose for one or two textures. I think it's good in some cases that environment textures don't pop too much…
do you mean that when you place all the animations after each other in the timeline, you get 1300 frames? and that you have to do this because the game engine that you're using prefers all the animations in one file rather than several short animation files? would that be the reason why you're saying frames rather than…
Yes NordicNinja, that is exactly the problem I was having. Faces were being build on top of the already existing geometry. But I don't know why. I always held down SHIFT to select a vertice and draw polygons from there, but for some reason it kept making overlapping faces in certain areas. Here are some pics:…