I apologize in advance if these questions and ideas are not plausible, but I've tried to find answers, yet haven't been able to. I'm not a programmer so if this isn't possible, sorry for making you read this. 1. Would it not be possible to save color data on the asset itself? In ZBrush, they have a feature called…
Thanks Dan, I'm gonna go for realistic textures. Two reasons really; firstly, my previous environment piece was 100% hand painted and I wanna keep the variation in my folio. Secondly, I need to learn more about UE3 shaders so trying to get some realism with all the different surfaces and materials in the concept should be…
hello haikai and james! thank you both for writing such detailed responses to my work, this is priceless input. I of course agree with everything that both of you have said. In this time, jobs are hard to get, and employers are going through tons of student portfolios looking for any reason to toss them to the side, and I…
Lower your face subdivisons. We're not going to care about your face painting and details until we can figure out if you're proportionally there to begin with. I want to see faceting, that's how low we want. I've attached the first big issue I see. Hopefully this reiterates that it'll be much easier and useful to pop to a…
The guys above have some very good advice. I would add that it seems like you are using the exact same basemesh for each female piece, which is a huge handicap when it comes to learning. I might be wrong and I apologize if I am, but the anatomy is apparent in the fingers and general shape, and the topology all reads the…
I think its true though if you have a good grounding in traditional skills, its gonna help no matter what. There do seem to be a lot of folks coming through that don't know how to paint textures too well but might be ace at sculpting in zbrush/mudbox personally, coming from a 2d illustration background, then doing flat…
First new thread, I recently took the plunge and I'm working on some indie games requiring 3d game art. One is wrapping up and was a good learning experience and the other is starting soon. I came in late to the process, but the first game I worked on everything was low poly props and environmental pieces and was…
Hi! This is my very first post here. This is not my first sculpt or my first try at creating a character optimized for games, but it was my first try at creating something that looked a little better than beginner art. I know its not amazing and I know I have a lot to learn, but I was happy enough with the result that I…
Hey guys, so today has been a really, really bad day for me. I am a little over a year into my game art education, and today I was told by numerous people in the game industry in Denmark, (my teacher among others) that I am much, much too slow at creating environment assets to ever even be considered for hire by a game…
Hey, I'm an active ZBrush lover but I've run into some stuff that I hate doing over and over again, and other stuff I thought they should have added into r8. So I tried to make all those things as quickly as possible and that is what this plugin is about. I will also keep updating this as I run into more issues. My…