Happy Xmas everyone ! posted these from this thread link NOTE: If you downloaded the previous files from my thread please delete those and add these to the correct directory thanks :) these now use the substance folders. Download Substance Tools Updated where the files go in. now all files go in into the basic substance…
For those of you heading to GDC in SF next week, don't hesitate to swing by the booth and hang out with the team! We will have a big theater setup in front of the Valve booth with some awesome guests and showcases on both Substance Painter and Substance Designer:* Heidi Klinck from Turn10 will show some Designer work on…
Update #2- UV Mapping Formula One Car and Texturing in Substance Painter (Work in Progress) Hello viewers, I have not posted in two weeks because I have been taking a week rest so that I am pacing myself and not burning out. I had to sort out roughly six hundred screenshots on my phone, containing a lot of advice on my…
Hello! First Polycount thread! I'm modeling a diorama and this is the one of the first "hero" (more details) buildings that will go into it. I'm a huge Warhammer 40,000 fan, so it's going to be an Imperial Warzone. Modeling in 3DMax. World will be made in World Machine and the engine will be the CryEngine. Renders will be…
Hello, my name is Fafemi Gbolahan, I'm a 3D Artist who specialises in Hard-Surface Weapons and Props and I'm looking for new work opportunities(remote). I have more than 3 years of experience delivering game assets as a freelance artist which includes working with CgTrader(Wildcat) delivering on-demand game assets for…
@Elithenia yay, thank you for the comment and critique! Sorry for replying a million years later. x_x I've been extremely bad at keeping up with social media the last few... months. I agree about the skin, and decided to just bring this to a proper game res model and texture it in substance instead. I learned a lot while…
Do you create moss in Substance Designer, or is there a method to do it in SpeedTree to use as a texture for blending? I'm aiming for realistic results.
hi I created some curtains in marvelous Designer and retopologized the curtains in maya, now i have to texture, but when I bake the high-poly curtains to the low in Substance Painter, it's awful because of the folds and swags. Can anyone advise on how you use complex curtains inside the engine? Do I need to bake or can i…
This is a 3d environment based off of the 2d Mystery Shack from Gravity Falls. I created it using Maya, Zbrush, Substance Painter, and Unreal Engine. I had so much fun with this project and I'm excited to show it off!