Zero Point Software is looking for a visionary, enthusiastic, exceptional 3D Environment Artist to join our team of indie game developers currently working on the ambitious title Interstellar Marines. Interstellar Marines is a FPS that merges the best from tactical shooters with believable science fiction and role-playing…
Great games start with great people! High Moon Studios is seeking a talented and self-directed Character Artist to create and implement character related art for an internal project while improving core character art skills. If you feel you have the skill and would like to join our award winning video game studio, please…
Great games start with great people! High Moon Studios is seeking a talented and self-directed Character Artist to create and implement character related art for an internal project while improving core character art skills. If you feel you have the skill and would like to join our award winning video game studio, please…
if the ear is meant to rotate very much as an animation it may be worthwhile to select that edge loop at the bottom, bevel it, and then you can add some more loops inside of that if needed after some testing. if it will fold down, just some more loops along the length will do fine. i think the way you have the topology…
Ok so i'm trying to make a living with my craft like everyone else and I've decided that niches are the way to go. The niche i have leverage on is just the automotive field in general. By this i mean, i know the types of cars that are sought after, i know about badge engineering/ the chassis engine codes/ What company owns…
First of all, I don't know if I'm posting this topic in the right place, if necessary, a moderator can move this where it's convenient. Hello to the whole community. We are living a moment in the history of technological evolution where artificial intelligence is taking the lead in almost all fields of work. And how not,…
UTI Games is developing a Hero based multi Player Vs Player combat video game. We are seeking a skilled Character Modeler to create outfits for our Player heros. The theme is super hero / realistic / near future sci-fi. Please apply by sending a link to your portfolio to [games.uti@yahoo.com] Payment for this job is in…
Not weapons but for close up things like 1m close to camera I use 3,5 - 4 mm per pixel. Smaller texel size makes materials repeat too soon and instantly reveals certain naive nature of material details. Repeating masks , procedural dirt accumulation, tiny bit scratches instantly looking like some procedural Substance…