Sorry for the huge post here, but I just wanted to share the Bioshock Benchmark utility. I ran it at max settings at 1080p. You can see the average frame rate sits between 35-55fps. It's awesome having a laptop that is more powerful than my desktop :P I can't recommend this laptop enough. During the benchmark I could…
Would someone know how to get this working in max 2013? A variable has to be changed somewhere? Or does it just need to be resaved as unicode? Not familiar with either. This is what I'm refering to... http://www.scriptspot.com/3ds-max/scripts/imageplane-v1-5 Although now it is called Vertical Plane 1.7.1 It's great for…
here's a custom status bar i use, has a scripted version of the tti that works with subobject selections. Currently needs work, has some bugs and i'm sure there's a lot of redundant code,but the functionality is there. Haven't spent much time on rotate or scale. Careful with selecting large amounts of edges or faces in a…
I am pleased to share with you some of the renders I have created of the MAD MAX - Buzzard car. I would greatly appreciate any suggestions for improvement. I came across an impressive concept design that was so captivating that I decided to create it in 3D.…
Toolbag's baker has not changed how it handles banding/dithering in a few years, so it's unlikely this is a problem with the software itself. Typically this will be a result of your high and low poly mesh topology/normals. The rule of thumb is that the closer the high and low poly surfaces are to each other, the more…
Checkout my recent work sample of a low-poly 3D model and photo-realistic 4K render of an electronic toaster, starting from wireframe modeling to color variations, and multi-angle views! https://www.reddit.com/r/3DVisuals/comments/148e3gd/electric_toaster_3d_model/
In an abstract sense a normal map is supposed to be unique for whatever mesh (I specify mesh rather than geometry to include the UVs and smoothing) it was baked from, and so is entirely dependent on the details in that mesh. However as stated above, programs can vary in the way they bake and render the normal maps,…
After a year of inactivity, my new model is inspired by the wingman revolver from the game apex legends. While working on it, I used a few pipelines (fusion 360 + zbrush, zbrush live boolen, 3ds max smoothing groups + chamfer and traditional subdiv workflow) for practice. 14815 polys 2 4к textures sets…
Modern Ocean Front Beach Villa 3D Modeling and Rendering: DEER Design Full project: https://www.behance.net/gallery/148469225/Modern-Ocean-Front-Beach-Villa-3D-Arch-Visualization Contact: deerdesign.vn@gmail.com Thank you so much!
Made this Japanese Alleyway using UE 5 EA to push my abilities in photorealistic rendering using a real-time workflow. Link to my Artstation: https://www.artstation.com/artwork/14842Z Full Video Showcase: https://youtu.be/s-09xUneKxw