Some more bugs, all from version 1.4, unsure if any of these have been reported. 1. Custom Material Creator - Unable to create a new material unless I have a new documented open. I provided albedo, tangent, ao, specular maps at 512x512. Quixel does some stuff then gives an error 'ComException (0x80042260) General Photoshop…
Hello, everyone! First time poster, so excuse my ineptitude at this, but I am in the market for something rather specific: I've been looking around for someone who could do a model for a character I'm working on. When it comes to this particular model, I'm looking for a robotic character inspired by the likes of Five…
regarding the hypershade - it's butt-ugly but far far more powerful than max's approach where you can't visualize the material graph but at least are able to quickly click your material together. it's like comparing shake to after effects for compositing - except for that shake isn't ugly there seems to be a leftover…
Hi everyone! I’m pretty new to UE5 and real-time rendering, and I’d really appreciate some feedback on this scene. My main goal here is to achieve realistic, volumetric lighting and overall atmosphere — something close to the reference image that I’ve attached as well. Right now the scene doesn’t feel quite there yet,…
Looking sweet. about the color id swatches, are you changing the fbx? i know this might be just specific to me, but I use blender to make highpoly models, then low and bake all the stuff with xnormal, and biggest problem for me was having proper color id map, until started to use vertex colors and bake those. which…
DecalMaster is a Maya plugin designed to accelerate the surface detailing phase by providing a UV-less, non-destructive, non-committal workflow through decals and trim sheets. It does this by enabling quick placement of decals onto a target mesh as well as automated uv unwrapping target mesh faces to trims within a trim…
You have to define what you mean by shading I already talk about values If you mean color and material definition : for color I personally like blue one and maybe black one[if you are not sure what color to pick use premade color pallet that already works ] For material definition maybe you can get better result if you use…
Coming to UE5 from UE4 and have a few questions regarding modular sets and nanite. If I have an exterior building wall set that is going to be brick, is it better to use a height map to displace the mesh in ZBrush/Blender, then use nanite on those modular pieces? Assuming it would be a bit more work to get the modular…
Hi everyone, just some more updates incoming... Firstly, here are some textured assets... For this I set up a Metal smart material wiht some tutorials online and tried to make a 'steamed glass' material for the glass pod in the center. I think it works pretty well but I have made refinements to the material in later assets…