Hi all! I'm Kate, a 2D and 3D artist. Here I'll be showcasing my work throughout the year. Project 1: Diorama Concept work: Final render: I quite like this one! Initially I wanted a more complex design for my assets, but I decided against it since it was giving me too much trouble. This project was fun! Project 2: Z-Brush…
Hey guys, We're looking for people to create low-poly specific gun models for use in realtime applications. Basic Requirements 1. All weapons must be UVd onto a single map with no overlap. 2. Final Texture size will be 1024x1024 but all assets are to be provided as 2048x2048 or better. 3. All textures provided must be…
Hello , I had been trying the last days to use Quixel and texture my big spaceship model with it , the model is high poly , but despite I have uvmapped every single pipe and bolt on the model I am finding really difficult to be able to assemble all the pieces into manageable textures , forst of all if I merge allpieces of…
As someone who played a Tauren for several years, I LOVE the new model. :D Old one was a bit poop. TBC was my favourite expansion so any and all similarities are welcome imo. :) The player housing/Garrisons looks pretty cool. WoW is on the decline, sure, but its still got life in it for the foreseeable future (and more…
Hi. Like the design and sculpt. good job starting the texture. Im still learning to texture, so take what I say with a grain of salt So the way I have been taught to texture is when ever I put some new information on a texture, is to ask myself why its there. Is it a evolutionary trait, adaption to the environment, or…
some updates: http://p3d.in/AE1Tw/wireonshadeless Thank you for the advice! Sorry that these are such amateur mistakes, so embarrassing >.< Edit list: -slightly scaled down the entry arch -added chimney lip -rescaled attic to match concept -added protruding room to attic -slightly scaled up the lantern -added bushes around…
I've never worked in the games industry (even though I hope to at some point) but I've spent the last 3 and a half years working in Arch-Viz... I strongly recommend you don't explore that as a career opportunity. The biggest problem is just how hard the industry has been hit by the recession and I don't foresee it…
Technical Art is definitely a lucrative field if you're really good. Check some jobs listings on Orca to see what they entail. https://orcahq.com/jobs?query=tech Here's one example Responsibilities: * Collaborate with graphic programmers and the art team to build tools, pipelines, and graphic features. * Work with…
Great! Thanks for all of the feedback. When you opt to teach yourself, its all trial and error, which can be daunting, so I appreciate everyone chipping in. Joshua, You spoke of unreal/torque etc. being free packages. Are they available via the web or must I purchase the corresponding game as Alex had mentioned? I have an…
Hi everyone I have been trying tons of thing now to improve mayas beveling result but with little success. This may just be due to my imcompetece or i just miss the forrest for the trees by now. using maya 16 Extention 2 In the images you can see the model of which i am trying to bevel all hard edges in a single stroke.…