Yeah I'm going to fiddle with the colors more once I get the rest of the base textures sorted out. I do want to keep the yellow though, since it's a nuclear facility (yellow fits with the scene), and there's going to be a lot of decals going up with the yellow/black striped taped around the area. I'm going to have to play…
Download: https://gumroad.com/l/yVZbn Hey guys, currently prepping for my 3rd year university major project. During which I created a lookdev scene for me to use and decided I should give it out for free to say thanks to the CG community for the last few years in assistance for my personal development. Inside is a simple…
Ok, when you said skybox I figured you had a large cube surrounding the entire environment that had a sky or backdrop texture applied to it. If you have a cube or sphere surrounding the whole scene you can use the texture on it to light the scene. You will either get true HDR lighting if you use a real HDR image, or…
Hey Tory ! Sparth is a great inspiration for anything sci fi ! For the ref that i listed, its more of liking one or two objects/elements that are in those movies and placing them in the world i'm building. Like in Blade runner there are these really cool really tall towering background buildings and i so wanna use them in…
Hello guys, First of all Happy new year to every one. @Stavaas Yes indeed, I did removed all the stains of the first scene, and I removed some more in the second scene. I will try to improve some other stuff like you said on this scene, cause there is a lack of detail. @Dweenietodd Thanks for the kind word and the follow…
i'm no mean concept artist so there may be way better ways of doing this...and this may sound a bit basic and obvious... but the three R's.... reference reference reference ALOT of a scenes colour will come from the lighting too, getting this to work with the diffuse (concept i know but same errr concept) and choosing both…
So I got a little time over lunch to look at this. I've changed a ton of stuff under the hood and in the scene setup itself, but the most visible changes can be seen here: Change log is here * Inverted floor and wall textures to neutral white so scene elements are less distracting * Added walls and floors pointing inwards,…
I am building a scene in Unity 3D and am trying to match several elements in the scene to some reference art. Here is a picture of the reference art. I'm trying to match the stylized leaves in the trees in this image. Here is what my environment current looks like. Of course in my scene I'm intentionally making the leaves…
My home laptop sometimes struggles to open previously saved scenes. Sometimes it just crashes, and sometimes it will open, but... The first time this happened, I had just assumed Toolbag had crashed due to having lots of high poly objects in the scene (I had saved it off at work and re-opened it on my laptop), but the…
Your set up your scene in Toolbag, and then export it, which optimizes/compresses the scene content and saves it into a self-contained .mview file. No, you have to manually re-export the scene to update the file, which can take a little bit of time with more complex scenes.