This was the first map idea that came to my mind, where the white blob is neutral crystal mine, red is dire base blue radiant. (paint FTW :poly142: ) The dark gray lines are the routes for the carts, and the purple was the exit(maybe bigger than that/ or the cart railways can meet earlier and went through a tunnel/ narrow…
Howard3008: Looking at your most recent human sculpt, do you notice how you haven't nailed down the gestures from the profile view? It looks like your male is constipated and not standing up correctly. Double check your "Ideal Proportions Male" (that's an Andrew Loomis illustration, btw. You should probably look into his…
Awesome indie devs Big Block Games are doing a 14-day sprint building a game. Taking donations, all proceeds go to the Child's Play charity. The best part, the entire process is being streamed live. Quite entertaining and cool to watch. The main page: http://www.bigblockgames.com/games/coffeehero/challenge/ Direct link to…
Hi all, Circuits and Shields (http://circuitsandshields.com) is looking for some minor UI work to get done quickly for our Main Menu and Lobby. This isn't a full on client, we're just trying to make something kind of pretty for streams and promo videos. This would jsut be like an image background and menu items, and for…
You're very kind MrHobo. Qualified or not I just want the argument to stand on it's own feet. Some people will find a way to benefit from this greatly, others will disregard it completely even before watching. That's life :) I am indeed no Feng, aleksdigital :) . Sorry I put some slides that actually required context,…
brute. personally I wouldn't ever put a partner/woman in my life above my life goals/path/purpose if its not an interdependent relationship. Going to work at a factory to make someone else happy when it will probably end up making you miserable doesnt seem like a good life choice. To each their own! I think i said this…
Hello everyone ! This is my first post here :) I just started a personnal project for my upcoming portfolio in order not to have only schoolwork. So I decided to learn the UDK Landscape system and fill the map with assets and foliage. The map is inspired by Tolkien's description of Arnor, one of the northernmost kingdoms…
the hand looks great. The way the biceps connects at the elbow joint looks like the skinless version. Also continuing from that insertion of the biceps you have this harsh line running towards the thumb, even if the underlying anatomy makes you think that there is a line there, it doesnt show on photo references of people.…
So, this is what I have working on in SP2 right now. Notice the Visor is semi-transparent, has details like bumps, cracks and scrathes. And this is me matching the textures in Toolbag 3. Before throwing in the transparency. So far so good.... Then comes the Transparency. I use Additive for it. Most of the details disappear…
Hey I need some pointers on how to build eyes for a dragon like creature. Im not sure if its just not translating in my head but I am not sure how to form the eye socket around the eye or if I need to change the eyeball shape or both. The first two images is where I am currently at, the last is the concept Im working off…