Well still nobody to help us ? Here is a list of the last stuff to add to the mod : GDI Infantry : Umagon : not done (under work) Ghostalker : not done (underwork) Mutant : not done (under work) NOD Infantry : Mutant Highjacker : not done Nod Railgun Infantry : not done The weapons GDI Rocket AA Infantry : gdi AA missile…
Been making more progress here and there and have gotten the helmet to what I think is a good point in terms of high-poly and since moved on to the clothes under the poncho which I'm designing mostly based on assumption from what clothes and tech I can see in the concept on top of the small bit of under-cloth seen in the…
I'm a 3dsMax user but my company is using Maya for the project~ I'm not much familiar with Maya due to this sudden but I try to research as much as I can~ After discuss with my friend (Maya user), here's the different between both software~ Please inform me if something was wrong or had a better solution, thank you~ ^^…
Yes, the main learning experience would be not to fall under the idea that third party plug-ins can solve a big portion of the code and you can rely half of your game on that. It usually ends in a time sink of patch fixes, updates, and dependencies hell. I think is better to try to code everything yourself and the only…
Oh this is absolutely gorgeous, beautifully crafted! And yes quite cerebral, possibly a composition/scene gracing some antiquarian's abode so maybe add a book? Edit: I'm curious about a couple things I've noticed - In the mirror's reflection, is that figure you? - Also those black specks seem to be flies or bugs trapped…
Hmm well let's back up a bit. Do you have a particular photo reference for this site? It would help to have the guidance of a real-world location to help you achieve realism & believability. Here's an example of a stonework vault: The stones between the ribs don't just tile along under the ribs, they're integrated…
It's under the assigned material. So select the fabric you want to edit, then right of the pattern window (under fabric) you have a heading Physical Property, then the preset you assigned (play around with those to change and test out various materials). Under that you have a heading: Detail, and under Detail is Thickness.…
Here's a condensed version of making a simple flickering light using light functions: Has to be a dynamic light - Move/Toggle Create a spotlight MOVEABLE In the content browser, create a new material In the materials properties, look under Material settings, set Blend mode to Translucent and Lighting Model to Unlit Under…
Hello everyone, I am Aru and I recently did a studio ghibli inspired environment under 2 weeks as I was and still am in a crunch with uni assignments and all. Just wanted to link it here so you can check it out and also critique it and give me feedbacks so that I know what I am doing if I revisit this and for my future…