Hey everyone, just started a new project with a few friends so I thought id start a thread to track my progress from concept to final product. PREMISE: A fairytale village where everything has gone wrong, goldilocks was killed the three little pigs became sunday breakfast etc. It will be a game enviro with strict texture…
Fair enough :) Maybe organize it a bit more in categories in your portfolio once you've got more things. So if you apply in one for charac and in another for environment they'll just go in the category they want. It also depend of the type of game, support and company you want to work for. I remember and interview i had…
Hey everyone. I just finished a small stylized scene in UE5. It was a fun project to assemble using my own assets and materials. A great way to practice environment creation and refine my workflow. Let me know what you think. https://www.artstation.com/artwork/0l56yK?notification_id=6988907178
About Me I’m a 3D Environment and Prop Artist with extensive experience in modeling and texturing, specializing in creating high-quality, game-ready assets. My work focuses on delivering detailed and optimized environments and props that enhance the visual experience in games. Key Skills * 3D Modeling & Texturing:…
We’re currently looking for three dedicated 3D Artists, each specializing in one of the following disciplines: * Character Modeling Artist * Environment Modeling Artist * VFX Artist This is a volunteer opportunity for beginner to mid-level artists who want to gain real game development experience while focusing strictly on…
Hey Polycount! I've been picking away at my portfolio for a while now between projects and an opportunity for a Junior Enviro Artist position has come up that I really want to apply for - and I've been told that I need to apply by Friday. That being said, my portfolio is far from ready. I'm frantically trying to get…
i actually disagre, but again i havent seen the game in motion, so my opinion is biased, the thing is that to me uncharted 2 has waaay busy environments , i have headaches just looking at the screenshots, also it seems very familiar with mgs4 enviros hence i might not be as surprised haha. I personally think left 4 dead 1…
hey! new here. i've been working on a 3dge project for a few years now, and i'm trying to learn how to make efficient lowpoly realistic environments. here's a look: (render, i had to temporarily remove the mixed textures from my blender file exporter, and reveling in ray traced ambient occlusion, i'll be hand painting that…
Hey all, I was wondering if there are any comprehensive guides on creating game level environments from start to finish? I'm pretty brand new to the subject and it's techniques. Here's some examples of the kind of environments I'm hoping to make,…
Hello everyone!! This week I’ve been working on some texture tweaks. But mainly on the render, placing the sword in a Unreal environment. In this case, a cave to give a stronger sense of a fantasy setting with a magic sword at its centre. I’ve worked on the lighting and effects on the sword to give the impression of magic…