So I know you can digitally compose models into an image to sell its environment, but the best works I've seen have always modeled the actual environment with geometry.
See:
https://www.artstation.com/artwork/abrams
So my question to you guys is how has he gone about making the ground/environment. Is there a specific technique or workflow?
I'm amazed at how good it looks!
If someone could tell me how to do this then I'd appreciate it as I'm modelling an off-road buggy and want to create a 3D environment as such.
Replies