How does applying a spherical gravity force change how the physics engine works. Physics engines handle collisions between objects. It doesnt matter where those objects are or what is "up". Why does a spherical world mean you want spherical raycasts? Thats not realistic and its just weird. If you want everything to…
Hi guys! My name is Nikita, I'm making a Dbal a3 laser model. With working mechanics. It will be animated and show how its mechanical base works, etc. I originally went with the CAD (Plasticity-fusion 360) pipeline - export via Plasticity - to Zbrush (finishing High poly) - blender (creating low poly) - marmoset baking -…
Hello! I knew about the Technical Artist role prior to my career shift, but after getting into the job as a 3D Artist, I started really enjoying it, and kinda forgot along the way to look into it in more detail. I've heard that Technical Artist roles are required to have a lot of technical skills across DCC Tools? With me…
I've been meaning to add more diffuse only work to my portfolio- so here's the start- Voodoo-Crow Joe. I'm still touching things up atm on his texture. His scythe is still in progress as well. I think Im going to add some smaller magic pouches and some sort of design to his bag o tricks. I'll also be pushing some verts…
Here's a good flickr gallery from this years' Comic Con in San Diego. Any body go and take some good pics? http://www.flickr.com/photos/teohyc/sets/72157621782417352/ There's a photo in there of that one entry from Zbrush Central's Superhero contest this year. Guess they did up a nice 3d print and made it into a statue.
Always loved the design and concept of the U.S navy's phalanx Ciws in games and films. Finally got round to making it and so here is what i have so far. in terms of modelling i have like a few odd wires to add in here and their but i feel like the texturing needs some more work and detail. Other main thing that needs to be…
I’m curious how others here handle unit and scale consistency across different tools and engines. In my experience, scale drift tends to creep in over time — especially when assets move between Blender, game engines, and other DCCs. Even when everyone “knows” the correct units, small inconsistencies still seem to cause…
I used to use this but the newer polycount does not support it, anyone know how to click a thumb nail and make it go to the bigger picture? <A HREF="https://www.malcolm341.com/misc/unwrappipe_01.jpg" TARGET="ps2"><IMG SRC="https://www.malcolm341.com/misc/unwrappipethumb_01.jpg"></A
[ QUOTE ] really nice griffon, but why would you give it such a homo name like elliotte? [/ QUOTE ] I named him after me because we both like the buttsex. Bow chica bow wow.
duude, i've created this account just to tell you how great this is!! I'm making a biscuit Dear Santa and this is my main reference hehe. Thank you, and you're very talented, keep making awesome stuff! <3 :3